Showing posts with label John Rozum. Show all posts
Showing posts with label John Rozum. Show all posts

Tuesday, June 27, 2023

#IReadsYou Review: SCOOBY-DOO, Where Are You? #121

SCOOBY-DOO, WHERE ARE YOU? (2010) #121
DC COMICS

STORY: John Rozum; Sholly Fisch
PENCILS: Walter Carzon; Robert Pope
INKS: Horacio Ottolini; Scott McRae
COLORS: Sylvana Brys; Heroic Age
LETTERS: Saida Temofonte; Dezi Sienty
EDITORS: Courtney Jordan; Kwanza Johnson (reprint)
COVER: Walter Carzon and Horacio Ottolini with Sylvana Brys
32pp, Color, $2.99 U.S. (June 2023)

Ages 8+

“Local Legends”

Welcome, dear readers, to my continuing journey through the Scooby-Doo, Where Are You? comic book series, which began publication in 2010.  I continue to renew my subscription so that I can continue to review this series for you, dear readers.

Scooby-Doo, Where Are You? #121 opens with “Local Legends,” which is written by John Rozum and drawn by Walter Carzon and Horacio Ottolini.  The story finds Mystery Inc.Scooby-Doo, Shaggy, Fred, Daphne, and Velma are visiting the small town of “Pond Cove.”  The town is beset by monsters:  the Goat Man, the Lizard Man, and the Green Devil, in particular, but it has also been the longtime haunt of Bigfoot.

Professor Collier at the local “Intercontinental Museum of Cryptozoology”believes that there is more to these hauntings than people suspect.  Mystery Inc. agrees, but can they unravel the mystery before someone gets away with something?

As usual, the second story, “Mummy Knows Best,” is a reprint story and is written by Sholly Fisch and drawn by Robert Pope and Scott McRae.  [This story was originally published in Scooby-Doo, Where Are You? #24 (cover date: October 2012).]  The story finds Mystery Inc. visiting the museum.

They are getting an early preview of the exhibit of the mummy of King Tookooforskool, which was discovered by the famous archaeologist and adventurer, North Dakota Smith.  When the mummy comes to life, however, the gang has a new mystery to solve.

I usually find a theme shared between the two stories in each issue of Scooby-Doo, Where Are You?, but issue #121 doesn't seem to have one.  I really like “Local Legends” because of the reason I usually like many of the stories in this series – it would make a good plot for an animated Scooby-Doo direct-to-DVD film.  It has a main plot, but the secondary plot is the one to watch.  That would play well in an animated film.  Plus, “Local Legends” is written by a favorite Scooby-Doo comic book writer, John Rozum, and a favorite series artist, Walter Carzon.

I don't have a lot to say about the reprint story, “Mummy Knows Best.”  It has some nice ideas, and I like Robert Pope and Scott McRae's odd art.

Scooby-Doo, Where Are You? #121 is a fun read.  So grab your “Scooby Snacks” and read issue #121 and maybe watch a Scooby-Doo movie, later.  And until next time, Scooby-Dooby-Doo!

B-

[This comic book includes a seven-page preview of the DC Comics original graphic novel, “Shazam! Thundercrack” by Yehudi Mercado.]

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


https://www.dccomics.com/
https://twitter.com/DCComics
https://www.facebook.com/dccomics
https://www.youtube.com/user/DCEntertainmentTV
https://www.pinterest.com/dccomics/
https://www.periscope.tv/DCComics/1ZkKzezXwZdxv


The text is copyright © 2023 Leroy Douresseaux. All Rights Reserved. Contact this blog or site for syndication rights and fees.

---------------------

Amazon wants me to inform you that the affiliate link below is a PAID AD, but I technically only get paid (eventually) if you click on the affiliate link below AND buy something(s).


Friday, March 5, 2021

#IReadsYou Review: SCOOBY-DOO, Where Are You? #107

SCOOBY-DOO, WHERE ARE YOU? #107 (2010)
DC COMICS – @DCComics

STORY: Derek Fridolfs; John Rozum
PENCILS: Randy Elliot; Cameron Stewart
INKS: Randy Elliot; Andrew Pepoy
COLORS: Pamela Lovas; Paul Becton
LETTERS: Saida Temofonte; John Costanza
EDITORS: Courtney Jordan; Joan Hilty (reprint)
COVER: Derek Fridolfs with Pamela Lovas
32pp, Color, $2.99 U.S. (February 2021)

Ages 8+

“Striking Terror”


Welcome, dear readers, to my continuing journey through the Scooby-Doo, Where Are You? comic book series, which began publication in 2010.  I renewed my subscription (for a second time), and this is the ninth issue of my third subscription run that I have received.

Scooby-Doo, Where Are You? #107 opens with “Striking Terror,” which is written by Derek Fridolfs and drawn by Randy ElliotMystery Inc.Scooby-Doo, Shaggy, Fred, Daphne, and Velma solved “The Mystery of the Terror-Dactyl” a day earlier.  Now, it's time for a day off, and the Coolsville bowling alley is the place to be on a Friday night.

The gang aren't the only ones that feel that way because “Coolsville Bowl” is packed.  However, electrical problems are causing the bowling pins on several lanes to freeze, which means the kids are going to have to wait for a lane to open up for them.  Lanes may become available soon though, as the the ghostly and headless “Skulldugger” is haunting the place.  Using his bowling ball, which glows with a cackling green skull inside, the Skulldugger wants everyone to leave the bowling alley.  Looks like Mystery Inc. will have a mystery to solve after all

The second story, “Witch Pitch,” is, as usual, a reprint story and is written by John Rozum and drawn by Cameron Stewart and Andrew Pepoy.  [This story was originally published as the back-up story in Scooby-Doo #37 (cover date: August 2000).]   Once again, Scooby and company are looking for an opportunity to sit down and have some fun.  This time they are at Maize Field for a game featuring Fred's favorite baseball team, the Nebraska Corndogs.  The evening is nearly ruined when a witch flies in on her broom and puts a curse on Corndogs pitcher Hector Martinez, just as she recently did to his teammate, “Spanky” Schultz.  Time to chase a witch!

Ever since I first started watching the seminal Scooby-Doo Saturday morning cartoon, “Scooby-Doo, Where Are You!” (1969-70), so many decades ago, I have been a fan of the green-hued specters and haunts that Mystery Inc. has chased.  “Striking Terror” is an average story as the stories in this series go, but I love the look of the Skulldugger as drawn by Randy Elliot and colored by Pamela Lovas.

“Witch Pitch” is a good story, and I would would like to see it adapted into one of those direct-to-DVD films that Warner Bros. Home Entertainment has been releasing since 1998's Scooby-Doo on Zombie Island.  Also, I think this is the first time that I have come across the idea that Fred is a baseball fan and that the kids like to bowl.

So, I recommend Scooby-Doo, Where Are You? #107 to fans of Scooby-Doo haunted sports stories.  And until next time, Scooby-Dooby-Doo!

B
6 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2021 Leroy Douresseaux. All Rights Reserved. Contact this blog or site for syndication rights and fees.

-------------


Saturday, September 5, 2020

#IReadsYou Review: SCOOBY-DOO, Where Are You? #104

SCOOBY-DOO, WHERE ARE YOU? #104 (2010)
DC COMICS – @DCComics

STORY: Sholly Fisch; Scott Cunningham; John Rozum
PENCILS: Scott Jeralds; Karen Matchette; Matt I. Jenkins
INKS: Scott Jeralds; Karen Matchette; Matt I. Jenkins
COLORS: Rock Candy; Heroic Age
LETTERS: Saida Temofonte; Mike Sellers; Rob Clark Jr.
EDITORS: Courtney Jordan; Michael Siglain (reprint); Harvey Richards (reprint)
COVER: Walter Carzon and Horacio Ottolini with Silvana Brys
32pp, Color, $2.99 U.S. (July 2020)

Rated “E” for “Everyone”

“Get on Board”

Welcome, dear readers, to my continuing journey through the Scooby-Doo, Where Are You? comic book series, which began publication in 2010.  I renewed my subscription (for a second time), and this is the sixth issue of my third subscription run that I have received.

Scooby-Doo, Where Are You? #104 opens with “Get on Board,” which is written by Sholly Fisch and drawn by Scott JeraldsMystery Inc.Scooby-Doo, Shaggy, Fred, Daphne, and Velma have responded to a call from Toni, a young woman who is running the skateboarding event,  the “Z Games” (a stand in for the real-world extreme sports event, “The X-Games”).  It seems the games are being haunted by a gremlin with the power to destroy the competitors' skateboards.  Can Mystery Inc. put an end to this gremlin and save the games?

The second story, “The Creature from the Rainbow Waterpark,” is, as usual, a reprint and is written by Scott Cunningham and drawn by Karen Matchette.  [This story was originally published in Scooby-Doo #121 (cover date: August 2007).]  On the road and looking for a chance to get away from the heat of the summer, the gang stops at “Rainbow Waterpark,” and immediately discover that some kind of fish-monster is plaguing the park.  The park's owners, “the Rainbow Twins,” brothers Allen and Alfred, blame a rival park.  But is there more to this monster attack sabotage?

The third story, “Car-Tastrophe,” is also a reprint story and is written by John Rozum and drawn by Matt I. Jenkins.  [This story was originally published in Scooby-Doo #153 (cover date: April 2010).]  When Mystery Inc. is on the road and the Mystery Machine blows a gasket, the gang calls into the talk show, “Car Chat,” on the National People's Radio network.  Brothers Tim “Cling” Thunk-It and Roy “Clang” Thunk-It dispense the automobile repair advice, and lately, Fred has had to call them quite often.  However, when a mysterious caller, naming himself “The Phantom of the Air,” starts haunting them over the air, the Thunk-It brothers turn to Mystery Inc.  Can the gang solve this radio mystery and catch a wily phantom?

Scooby-Doo, Where Are You? #104 is probably the best issue of this series that I have read in at least a year.  “Get on Board” is not a standout story, although I like the skateboarding competition setting and having the “monster” be a gremlin that dresses like... a “skater boy.”  The solution to “The Creature from the Rainbow Waterpark” involves one of those “mazes for kids” puzzles that are includes in some comics and magazines aimed at young readers.

“Car-Tastrophe” is what makes Scooby-Doo, Where Are You? #104 an exceptional entry in this series.  The “Car Chat” radio show is a spoof of the real-life “Car Talk” radio show that aired on National Public Radio (NPR) from 1977 to 2012.  This story also spoofs NPR with National Peoples Radio, and the “Thunk-It Brothers” spoof Car Talk's “Click and Clack, the Tappet Brothers” (who were really brothers, Tom and Ray Magliozzi).  If you, dear readers, remember “Car Talk,” this story will work for you and come across as funny.  If you are not familiar with the show, I am not sure that this story will really work for you.

I recommend Scooby-Doo, Where Are You? #104 to fans of Scooby-Doo comic books with a heartier-than-usual recommendation.  So, until next time, Scooby-Dooby-Doo!

B+
7 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2020 Leroy Douresseaux. All Rights Reserved. Contact this blog or site for syndication rights and fees.

--------------------------

Saturday, July 25, 2020

#IReadsYou Review: SCOOBY-DOO, Where Are You? #103

SCOOBY-DOO, WHERE ARE YOU? No. 103 (2010)
DC COMICS – @DCComics

STORY: Ivan Cohen; Robbie Busch; Sholly Fisch; John Rozum
PENCILS: Walter Carzon; Scott Jeralds; Scott Neely; Leo Batic
INKS: Horacio Ottolini; Jeff Albrecht; Scott Neely
COLORS: Silvana Brys; Heroic Age
LETTERS: Saida Temofonte; Mike Sellers; Swands
EDITORS: Jim Chadwick; Jeanine Schaefer (reprint); Harvey Richards (reprint)
COVER: Walter Carzon and Horacio Ottolini with Silvana Brys
32pp, Color, $2.99 U.S. (April 2020)

Rated “E” for “Everyone”

“The Black Knight Returns”

Welcome, dear readers, to my continuing journey through the Scooby-Doo, Where Are You? comic book series, which began publication in 2010.  I renewed my subscription (for a second time), and this is the fifth issue (at least) that I have received from that renewal.

Scooby-Doo, Where Are You? #103 opens with “The Black Knight Returns,” which is written by Ivan Cohen and drawn by Walter Carzon and Horacio OttoliniMystery Inc.Scooby-Doo, Shaggy, Fred, Daphne, and Velma are V.I.P. guests on a movie set.  There is going to be a reboot of Scooby-Doo's favorite film franchise, “Star: Dog Ranger.”

The original “Star” was a human in a dog costume, but in the modern take on the franchise, “Star” will be a composite of an on-set animatronic dog, Andy Circuit, and post-production computer effects.  The “Star” reboot production may be haunted, however, as “The Black Knight,” a ghostly invader, frequently rides onto the set, declaring that the movie will never be completed.  Can Mystery Inc. unravel the mystery of this seemingly cursed reboot?

The second story, “Abe Misbehavin',” is, as usual, a reprint and is written by Robbie Busch and drawn by Scott Jeralds and Jeff Albrecht.  [This story was originally published in Scooby-Doo #120 (cover date: July 2007).]  The “Ghostly Gorilla,” a glowing white and blue apparition, is haunting a movie set.  Can Mystery Inc. solve this case, or is there more to this case than meets the eye?

There are two one-page stories.  First is “Learn to Draw with the M.I. Gang – Learn to Draw: Fred,” which is written by Sholly Fisch and drawn by Scott Neely.  [This feature was originally published in Scooby-Doo #123 (cover date: October 2007).]  Shaggy and Scooby learn to draw Fred, with scary results.

Next is “Velma's Monsters of the World: Pricolici,” which is written by John Rozum and drawn by Leo Batic and Horacio Ottolini.  [This feature was originally published in Scooby-Doo #158 (cover date: September 2010).]  Readers, sit back as Velma regales you with the story of the Romanian werewolf known as the “Pricolici”.

Scooby-Doo, Where Are You? #103 stands out a little from most of the recent run of issues in this series.  “The Black Knight Returns” will remind readers of a frequent theme of Scooby-Doo cartoons, the old resenting the new.  “Abe Misbehavin'” has a rather unique twist that I did not see coming.  I also found myself intrigued by the Pricolici in this installment of “Velma's Monsters of the World.”  In the real world, the Pricolici is a creature from Romanian folklore that is a werewolf fused with either a vampire or a dhampir (half-human and half-vampire), depending on the source material.

I recommend Scooby-Doo, Where Are You? #103 to fans of Scooby-Doo comic books.  So, until next time, Scooby-Dooby-Doo!

B
6 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"

[This comic book includes a preview of the original graphic novel, Batman: Overdrive, by Shea Fontana and Marcelo DiChiara.]



The text is copyright © 2020 Leroy Douresseaux. All Rights Reserved. Contact this blog or site for syndication rights and fees.

-------------------------

Saturday, January 18, 2020

#IReadsYou Review: SCOOBY-DOO, Where Are You? #101

SCOOBY-DOO, WHERE ARE YOU? No. 101
DC COMICS – @DCComics

STORY: Sholly Fisch; Robbie Busch; John Rozum;
PENCILS: Randy Elliot; Scott Jeralds; Robert Pope
INKS: Randy Elliot; Jeff Albrecht; Scott McRae
COLORS: Rock Candy; Heroic Age
LETTERS: Saida Temofonte; Mike Sellers
EDITORS: Jim Chadwick; Michael Siglain and Jeanine Schaefer (reprints)
COVER: Randy Elliot with Rock Candy
32pp, Color, $2.99 U.S. (October 2019)

Rated “E” for “Everyone”

“Cow-nt Me Out!”

Join me, dear readers, in my continuing journey through the Scooby-Doo, Where Are You? comic book series.  I renewed my subscription (for a second time) and this is the third issue I received from that renewal.

Scooby-Doo, Where Are You? #101 opens with “Cow-nt Me Out!,” which is written by Sholly Fisch and drawn by Randy ElliotMystery Inc.Scooby-Doo, Shaggy, Fred, Daphne, and Velma have been called in for a most unusual case for them – an animal haunting.  Farmer Dale and his two sons, Jedediah and Nathaniel, are being vexed by the glowing green “Ghost Cow.”  Because a corporate farm operation, “Agritech,” wants to buy Dale's farm, Fred and company think that there is more to this haunting than a rampaging “Ghost Cow.”

The second story, “Dr. Krankenstone's Monster,” is, as usual, a reprint and is written by Robbie Busch and drawn by Scott Jeralds and Jeff Albrecht.  [This story was originally published in Scooby-Doo #112 (cover date: November 2006).]  Mystery Inc. is passing through the fairy tale-like village of “Krankonia.”  They are just in time to see “Dr. Krankenstone's Monster” run away from the village after kidnapping Sylvia, a young maiden.

Mystery Inc. and the villagers chase the monster to the castle of Doktor Krankenstone, who insists that he has nothing to do with a monster... nor is he a mad scientist!  It is up to Scooby, Shaggy, and the rest of the gang to discover what is fact and what is fiction when it comes to a notorious family and the legendary monsters they supposedly created.

The third story, “Velma's Monsters of the World,” is also a reprint and is written by John Rozum and drawn by Robert Pope and Scott McRae.  [This story was originally published in Scooby-Doo #118 (cover date: May 2007) and was also reprinted in Scooby-Doo, Where Are You? #39 (January 2014).]  In this two-pager, Velma transports her audience to South Carolina where she introduces them to the gruesome spirit known as the “Plat-eye.”

“Cow-nt Me Out!” isn't the first time that Mystery Inc. has investigated a case involving the ghost of an animal that is rampaging through a locale.  However, there is a pair of people behind this haunting, and the story offers readers two pairs from which to choose.  I like the story because I like Scooby-Doo stories set on farms or in rural areas.

“Dr. Krankenstone's Monster” has the feel of a classic episode of a Scooby-Doo animated series, and I like the interiors of the castle as drawn by Scott Jeralds.   I have come across “Velma's Monsters of the World” as a reprint at least one other time during my subscription to this series.  It actually is a nice little nugget.

Until next time, Scooby-Dooby-Doo!

B
6 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2020 Leroy Douresseaux. All Rights Reserved. Contact this blog or site for syndication rights and fees.

--------------------------


Thursday, March 8, 2018

I Reads You Review: SCOOBY-DOO, Where Are You? #90

SCOOBY-DOO, WHERE ARE YOU? No. 90
DC COMICS – @DCComics

STORY: Sholly Fisch; John Rozum
PENCILS: Walter Carzon; Don Perlin
INKS: Horacio Ottolini; Scott McRea
COLORS: Silvana Brys; Paul Becton
LETTERS: Saida Temofonte; John Costanza
COVER: Walter Carzon and Horacio Ottolini with Silvana Brys
32pp, Color, $2.99 U.S. (April 2018)

Rated “E” for “Everyone”

Let's keep enjoying the fruits of the renewal of my subscription to the Scooby-Doo, Where Are You? comic book series.  I recently received the fifth issue of that renewed subscription.

Scooby-Doo, Where Are You? #90 opens with “Bubble, Bubble, Toil and Trouble” (written by Sholly Fisch and drawn by Walter Carzon and Horacio Ottolini).  Mystery Inc.Scooby-Doo, Shaggy, Fred, Daphne, and Velma have stopped by “Scrub 'n' Rub Laundromat” to do their laundry.  It is quite a contentious place, as the manager is arguing with a customer and customers are arguing with each other.  Everything comes to a halt, however, when a purple-garbed phantom appears out of the soap and suds and demands that everyone “Get Out!”

The second story is “The Creeping Horror” (written by John Rozum and drawn by Don Perlin and Scott McRea).  [The story was originally published in Scooby-Doo #33 (cover dated: April 2000).]  Once again, the Mystery Machine has had a breakdown in a remote and creepy location.  The Mystery Inc. gang has a flat tire and a spare tire in even worse condition.  Luckily, the “Thingamajig Technologies Inc.” factory is nearby, but instead of finding sanctuary, they a place that is besieged by “The Creeping Horror.”

Some of my favorite Scooby-Doo “ghosts” are the shroud-covered phantoms, creepy ghoulies that are like sheet-cover ghosts on steroids.  You may remember them as the “Giggling Green Ghosts” from the Season One episode, “A Night of Fright is No Delight”.  “Bubble, Bubble, Toil and Trouble” brings that type of phantom back and has him haunting a laundromat.  I thought the story was kinda cute, but the resolution was classic “Scooby-Doo, Where Are You?”

“The Creeping Horror” has a classic start, but the body of the story is kind of modern Scooby-Doo movie.  I was not enjoying it at first, but I liked it by the end.  I liked the art team of Don Perlin (pencils) and Scott McRea (inks), whose graphic approach is a bit different.  Of course, John Costanza, who should be a legend of comic book lettering if he is not already, brings his A-game.  His spry fonts and electric word balloons give this story the charge it needs.

And it happens again, as always.  Scooby-Doo, Where Are You? #90 makes me excited about the next issue.  I recommend this title to Scooby-Doo fans that want to read Scooby comic books.

A-
7.5 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2018 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.

--------------------------------

Thursday, December 28, 2017

I Reads You Review: SCOOBY-DOO, Where Are You? #88

SCOOBY-DOO, WHERE ARE YOU? No. 88
DC COMICS – @DCComics

STORY: Derek Fridolfs; John Rozum
PENCILS: Randy Elliot; Fabio Laguna
INKS: Randy Elliot; Fabio Laguna
COLORS: Sylvana Brys; Heroic Age
LETTERS: Saida Temofonte; John J. Hill
COVER: Derek Fridolfs with Pamela Lovas
32pp, Color, $2.99 U.S. (February 2018)

Rated “E” for “Everyone”

I am still enjoying the fruits of the renewal of my subscription to the Scooby-Doo, Where Are You? comic book series.  I recently received the third issue of that renewed subscription.

Scooby-Doo, Where Are You? #88 opens with “Used Scars” (written by Derek Fridolfs and drawn by Randy Elliot).  All that mileage!  Maybe, it is time for Mystery Incorporated to replace the Mystery Machine.  The need for something affordable takes Scooby-Doo, Shaggy, Fred, Daphne, and Velma to “Earnest Eddie's Used Car Emporium.”  The gang does indeed find low prices, but our heroes also find rundown vehicles and a monster called “the Slimmer Man.”

The second story is “Fright Ride” (written by John Rozum and drawn by Fabio Laguna), a story originally published in Scooby-Doo #151 (cover dated: February 2010).  Ryan is a reporter for the New Kirk City Daily News, but he is stuck covering items that belong in the local society page.  He believes he needs to find the kind of story that will break him into serious journalism.

Ryan thinks that he may have that potential breakthrough story in Mystery Inc.  He decides to ride along with Fred, Daphne, Velma, Shaggy, and Scooby-Doo as these mystery-solvers search for a new supernatural case to tackle.  When a weird painting keeps appearing and disappearing at “Andrew's Art Gallery,” Ryan thinks that he is finally in on some action, but Mystery Inc. seems to have run into a case that it cannot solve.

There is something neat and whacky about “The Slimmer Man,” the villain in “Used Scars.”  I think this character would really shine in animation, where animators can make him wriggle, shimmy-shake, and twerk.  He certainly works as a comic book boogeyman, even in story that is underdeveloped in terms of narrative, which I like anyway.

“Fright Ride” is quite enjoyable, and I would say that it is one of my favorite Scooby-Doo comic book stories.  Writer John Rozum fills the story with delightful twists and turns.  All those narrative sleights of hand make for a surprise ending, of sorts.  Karma can be a witch.

It has happened again.  Scooby-Doo, Where Are You? #88 makes me ready for the next issue.

A-
7.5 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2017 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.

--------------------------------

Wednesday, September 3, 2014

I Reads You Review: SCOOBY-DOO, Where Are You? #48

SCOOBY-DOO, WHERE ARE YOU? #48
DC COMICS – @DCComics

STORY: Scott Neely, John Rozum
PENCILS: Scott Neely, Leo Batic
INKS: Scott Neely, Horacio Ottolini
COLORS: Candace Schinzler-Bell, Heroic Age
LETTERS: Saida Temofonte; Nick J. Napolitano
EDITOR: Aniz Ansari
COVER: Scott Neely and Candace Schinzler-Bell
28pp, Color, $2.99 U.S. (September 2014)

Rated “E” for “Everyone”

I recently received another issue in my Scooby-Doo, Where Are You? subscription.  As regular readers of this blog know, I bought the subscription via a fundraiser held by my nephew’s school last year, which involved selling magazine subscriptions.  [It's time to renew my Scooby subscription, by the way.]

Scooby-Doo, Where Are You? #48 opens with “Tiki Taboo Trouble” (written and drawn by Scott Neely).  Scooby-Doo and Shaggy are cleaning out the garage to find items they can sell at a neighborhood garage sale.  The garage looks like something from a television show about hoarders.  They find lots of stuff, including the Mystery Inc. Archives.  They even find a tiki from one of their mysteries, “The Case of the Night Marchers.”  Shaggy not only decides to keep the small wooden idol, but he also puts it on a chain around his neck.  Is he asking for trouble and bad luck?

“A Wolf in Creep’s Clothing” (written by John Rozum and drawn by Leo Batic and Horacio Ottolini) finds the gang at a monster convention, “Monster Mix 2004.”  This is the one place where Shaggy and Scooby can feel safe around monsters, because these monsters are only fans in costumes.  However, the ghost of Patricia Millicent, the late, famed movie monster costume designer, is terrorizing the contestants of the convention’s costume contest.  And Shag and Scoob have to solve this mystery on their own, as Fred, Daphne, and Velma are trapped on a convention panel.

Scooby-Doo, Where Are You? #48 is the first Scooby-Doo comic book that I have read in which the story depicts domestic harmony for Mystery Inc.  Cleaning up the clutter, garage sales, and running errands:  for a Scooby-Doo fanboy like me, this “home front” story is a nice change of pace.

Meanwhile, “A Wolf in Creep’s Clothing.” this issue's reprint story (originally published in Scooby-Doo #92), has already been recently reprinted in Scooby-Doo, Where Are You? #46.  That must be an editorial glitch, but it is a good story.

B-

Reviewed by Leroy Douresseaux


The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.

Wednesday, June 18, 2014

I Reads You Review: SCOOBY-DOO, Where Are You? #46

SCOOBY-DOO, WHERE ARE YOU? #46
DC COMICS – @DCComics

STORY: Scott Gross, John Rozum
PENCILS: Fabio Laguna, Leo Batic
INKS: Fabio Laguna, Horacio Ottolini
COLORS: Candace Schinzler-Bell, Heroic Age
LETTERS: Saida Temofonte, Nick J. Napolitano
EDITOR: Aniz Ansari
COVER: Scott Gross
28pp, Color, $2.99 U.S. (August 2014)

Rated “E” for “Everyone”

Scooby-Doo, Where Are You? #46 is the most recent issue that I have received through my subscription to the title.  Join me as I continue my journey through the current Scooby-Doo comic book series with a review of the forty-sixth issue.  Why is this happening, those of you who are new might ask?  I bought a subscription to Scooby-Doo, Where Are You? via a fundraiser held by my nephew’s school last year, which involved selling magazine subscriptions.

Scooby-Doo, Where Are You? #46 opens with “Awesomelantis Rises” (written by Scott Gross and drawn by Fábio Laguna).  After Shaggy and Scooby, through their usual antics, dig up a mysterious artifact, The Mystery Inc. gang visits a local university.  In the Marine Archeology Department, Professor Varzi tells them that he believes the artifact to be a relic of the long-lost city of Atlantis.  When a group of creatures calling themselves “Atlanteans” show up, the gang has another mystery to solve.

“A Wolf in Creep’s Clothing” (written by John Rozum and drawn by Leo Batic and Horacio Ottolini) finds the gang at a monster convention, “Monster Mix 2004.”  This is the one place where Shaggy and Scooby can feel safe around monsters, because these monsters are only fans in costumes.  However, the ghost of Patricia Millicent, the late, famed movie monster costume designer, is terrorizing the contestants of the convention’s costume contest.  And Shag and Scoob have to solve this mystery on their own, as Fred, Daphne, Velma are trapped on a convention panel.

Scooby-Doo, Where Are You? #46 offers two delightful tongue-in-cheek stories.  Both trade in classic Scooby-Doo scenarios, while gently poking fun at how Mystery Inc. solves cases.  “Awesomelantis Rises” is a mystery so obviously not about the supernatural, but the art by Fábio Laguna is a treat.  It is also funny to see what is essentially a children’s comic book making a pointed attack on commercial exploitation of history and on frivolous commercial real estate development.

“A Wolf in Creep’s Clothing” is a reprint from Scooby-Doo #92 (the Scooby-Doo series prior to this one).  I like Scooby-Doo stories that take place at conventions and at other behind-the-scenes locales like a movie lot, a circus, or a theatre where stage plays are performed.  Writer John Rozum spoofs figures that are well-known in monster films, television, and fiction, such as Hellboy’s Mike Mignola (as Mike Magnolia) and Stephen King (as Steve Kingman).  This story left me wanting more Scooby-Doo, and Scooby-Doo, Where Are You? #46, as a whole, makes me want to re-subscribe.

A

Reviewed by Leroy Douresseaux


The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.


Thursday, January 23, 2014

I Reads You Review: SCOOBY-DOO, Where Are You? #41

SCOOBY-DOO, WHERE ARE YOU? #41
DC COMICS – @DCComics

STORY: Scott Gross, John Rozum, Keith Champagne
PENCILS: Scott Gross, Scott Neely
INKS: Scott Gross, Jorge Pacheco, Scott Neely
COLORS: Heroic Age
LETTERS: Saida Temofonte, Sal Cipriano, Randy Gentile,
COVER: Scott Gross
28pp, Color, $2.99 U.S. (March 2014)

Rated “E” for Everyone

I currently subscribe to DC Comics’ most recent Scooby-Doo comic book series, Scooby-Doo, Where Are You? (2010).  I bought the subscription through a fundraising drive by the school my nephew attends.  I just received the third issue of my subscription.

Scooby-Doo, Where Are You? #41 opens with “Annunaki” (written and drawn by Scott Gross).  The story finds Mystery Inc. on the road and lost.  The gang ends up in the small Ohio town of Chillicothe.  There, they discover that an “ancient astronaut,” is terrorizing locals and keeping them away from the area’s pride and joy, local Indian mounds.  Faster than you can exclaim, “Jinkies!” Velma Dinkley has a plan.

In “Chupacabra-Cadabra” (written by Keith Champagne and drawn by Scott Neely), the gang takes a road trip to celebrate Shaggy Rogers’ birthday.  No-thanks to the legendary “El Chupacabra,” which has a penchant for kidnapping, Shaggy is about to have his worst birthday ever!

Once again, I experience the joy of reading a Scooby-Doo comic book.  Scooby-Doo, Where Are You? #41 offers three good stories, although some of this material is not new.  Some of the comics here were previously published in Scooby-Doo (1997) #130 and #140.

Even at eight pages, “Chupacabra-Cadabra” is a complete and fully developed story.  However, “Annunaki,” at 10-pages in length, is the victim of a rushed ending.  The story is a good idea, but it should have been a full-length, single-issue story of at least 20 pages in length.  The last two pages are crunched together, when this last act needs at least six pages.  Talk about compression.

Overall, Scooby-Doo, Where Are You? #41 is a good issue.  And I’m ready for the next issue – as usual.

B+

Reviewed by Leroy Douresseaux

The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.




Monday, December 30, 2013

I Reads You Review: SCOOBY-DOO, Where Are You? #40

SCOOBY-DOO, WHERE ARE YOU? #40
DC COMICS – @DCComics

STORY: Sholly Fisch, John Rozum
PENCILS: Walter Carzon, Robert Pope, Fabio Laguna
INKS: Horatio Ottolini, Scott McRae, Fabio Laguna
COLORS: Heroic Age
LETTERS: Saida Temofonte, Travis Lanham
COVER: Scott Gross
28pp, Color, $2.99 U.S. (February 2014)

Rated “E” for Everyone

I previously wrote that I subscribe to DC Comics’ current incarnation of a Scooby-Doo comic book series, Scooby-Doo, Where Are You? (2010).  I bought the subscription through a fundraising drive for the school my nephew attends.  I recently received the second issue of my subscription.

Scooby-Doo, Where Are You? #40 opens with “Scare Mail” (written by Sholly Fisch and penciled by Walter Carzon).  The story finds Mystery Inc. working for “Tex Mex” delivery service (a spoof of FedEx).  They are delivering a package to the ghost town of Jackpot, but the gang’s true purpose is to investigate the disappearance of previous TexMex trucks that entered Jackpot and never returned.

Next up is a “Howling Good Time” (written by Sholly Fisch and penciled by Robert Pope).  Scooby, Shaggy, and the rest of the gang visit a carnival run by their old pals, the Ghastleys, who first appeared in Scooby-Doo (1997) #107.  The gang learns that everything about the carnival is just fine, except for one small detail.  For the past week, a monster has been rampaging through the carnival and scaring customers away.  If this monster mystery isn’t solved, it will put the carnival out of business.

After reading the first issue of my subscription, Scooby-Doo, Where Are You? #39, I was disappointed.  This time around, I am disappointed that Scooby-Doo, Where Are You? #40 is not double-sized… or even triple-sized.  Sholly Fisch offers two highly-enjoyable stories that capture the fun of the classic Scooby-Doo, Where Are You? television cartoons.  In fact, I wouldn’t mind seeing Fisch’s two stories here adapted into Scooby-Doo cartoons.

Penciller Robert Pope and inker Scott McRae, who were excellent in issue #39, return for another story.  I like how Pope fills the panels with characters and background details that give each panel a sense of environment; McRae’s clean inking keeps Pope’s details from becoming cluttered.  However, I have to say that I’m especially impressed by Walter Carzon.  From his drawing hand, classic Scooby-Doo is reborn in the graphics of comic book storytelling.  Scooby-Doo, Where Are You? #40 would make an excellent comic book gift for a young reader.

Obviously, I’m ready for the next issue in my subscription.

A-

Reviewed by Leroy Douresseaux


The text is copyright © 2013 Leroy Douresseaux. All Rights Reserved. Contact this blog for syndication rights and fees.





Wednesday, November 20, 2013

I Reads You Review: SCOOBY-DOO, Where Are You? #39

SCOOBY-DOO, WHERE ARE YOU? #39
DC COMICS – @DCComics

STORY: Heather Nuhfer, John Rozum, Darryl Taylor Kravitz
PENCILS: Robert Pope
INKS: Scott McRae
COLORS: Heroic Age
LETTERS: Saida Temofonte, Mike Sellers, Sal Cipriano
COVER: Scott Neely
28pp, Color, $2.99 U.S. (January 2014)

Rated “E” for Everyone

A few months ago, my sister, her husband, and their son (my nephew, of course) came for a visit.  My nephew told us that his school was doing one of those fundraising campaigns schools always seem to be doing.  Instead of candy bars or M&Ms, his school was selling magazine subscriptions, and my nephew had a catalog filled with what seemed like a few hundred magazine offerings, covering a wide range of topics.

To my surprise and delight, the subscription offerings included a few DC Comics titles.  I’m not sure why, but I chose a subscription to DC’s current incarnation of a Scooby-Doo, Where Are You? comic book series.

Scooby-Doo, Where Are You? #39 opens with the story, “Prize Pup.”  A sold-out movie means the Mystery Inc. gang ends up at the Conewango Kennel Club Dog Show just in time to solve the mystery of the “Hound of the Conewango.”  Now, Scooby-Doo might become a champion pooch or a victim!

Next, learn about such monsters of the “Plat-Eye,” the giant six-legged cow, and more in “Velma’s Monsters of the World.”  In “Ah… Rival,” the gang is off to London, England for a chance to be “Teen Detectives of the Year.”  The Sleuth Sisters Club is all that stands between our heroes and “the Golden Magnifying Glass Award,” and they mean to win by any means necessary.

The art by penciller Robert Pope and inker Scott McRae is excellent.  When it comes to drawing Scooby-Doo and Mystery Inc. in comics form, this art team deserves to be called perfect.  The coloring by Heroic Age is also quite good.

The stories are the problems in Scooby-Doo, Where Are You? #39, but not because they are bad or of poor quality.  Aside from “Velma’s Monsters of the World” (which is a gag story), “Prize Pup” and “Ah… Rival” need to be longer.  They are actually good scenarios.  In fact, they are good enough ideas that each could be adapted into a Scooby-Doo direct-to-DVD movie.

In the comic book, however, the two stories are just crammed into 10 pages or less, but they’re really made to be told as 20-page stories, at least.  They’re good stories.  They need to be – dare I say it – decompressed.

B-

Reviewed by Leroy Douresseaux


The text is copyright © 2013 Leroy Douresseaux. All Rights Reserved. Contact this site for syndication rights and fees.




Saturday, October 15, 2011

The New 52 Review: STATIC SHOCK #2

STATIC SHOCK #2
DC COMICS

WRITERS: Scott McDaniel and John Rozum
PENCILS: Scott McDaniel
INKS: Andy Owens
COLORS: Guy Major
LETTERS: Dezi Sienty
COVER: Chris Brunner with Rico Renzi
32pp, Color, $2.99 U.S.

Static/Virgil Ovid Hawkins is an African-American teen superhero who first appeared in comic books produced by Milestone Media. With the re-launch of DC Comics’ superhero line, “The New 52,” Static stars in a new comic book series entitled Static Shock.

As Static Shock #2 (“Disarmed”) opens, Static takes on a big-talking bad guy named Virule. The battle leaves Static grievously injured… or so he thinks, and suddenly, Virgil has to pay attention to the development his powers. As he navigates the halls of his new high school, P.S. M101 Dwayne G. McDuffie Center for Science and Mathematics (good name), Static discovers that he can get some clues about his other current adversaries, the Slate Gang. Meanwhile, the conspiracy in which he is a part grows with new players.

For readers to fully enjoy the new DC Comics Static Shock, they will need to be somewhat familiar with the Milestone Comics Static stories, but that is less so with this second issue than it was with the first. I must have missed something, because something screwed up is going on with Virgil’s sister, Sharon.

Anyway, everything about Static Shock has improved from issue 1 to issue 2. The action and fight scenes are brief, but are explosive and also effective for the story. Co-writer/penciller Scott McDaniel and co-writer John Rozum jump around a lot from scenes with just Static or just the villains to scenes at home and at school, but each one is necessary to the story and moves it forward by offering more tantalizing details. These scenes form one big structural backbone. This time, Static Shock is not just another superhero comic book; it is also an engaging mystery and drama.

The art by McDaniel and inker Andy Owens is also better. The composition is solid, even if this isn’t the prettiest art around. The graphic and page design are dynamic and certainly more lively than last time, which makes the storytelling less stiff and formal. Static Shock #2 gives me hope that I can, at least, expect good things from this series. After the first issue, I wasn’t sure if I wanted to keep reading.

B+

Friday, September 16, 2011

The New 52 Review: STATIC SHOCK #1


STATIC SHOCK #1
DC COMICS

WRITERS: Scott McDaniel and John Rozum
PENCILS: Scott McDaniel
INKS: Jonathan Glapion and LeBeau Underwood
COLORS: Guy Major
LETTERS: Dezi Sienty
COVER: Scott McDaniel with Guy Major
32pp, Color, $2.99 U.S.

Static is an African-American teen superhero from Milestone, the comic book imprint of Milestone Media. Static is perhaps most widely known as the protagonist of the animated television series Static Shock (2000-04).

Milestone emphasized minority characters, both as superheroes and super villains, as well as supporting characters in comic books. Milestone characters have been folded in the DC Universe proper. With “The New 52,” the re-launch of DC Comics’ superhero line, Static is back in a new comic book, Static Shock.

Static/Virgil Ovid Hawkins and his family moved from Dakota City to New York City, as the Milestone Media characters move into the DC Universe. Virgil’s new after school job is at S.T.A.R. Labs, and Hardware is his mentor/benefactor. As Static Shock #1 opens, trouble is brewing at S.T.A.R. in the shape of an inept bad guy named Sunspot. Taking on Sunspot, however, puts Static right in the crosshairs of the Slate Gang.

For readers to fully enjoy the new Static Shock, they will need to be somewhat familiar with the Milestone Comics universe. Otherwise, this is a comic book for ‘tweens, as it remains evident that the template for Static is Spider-Man. The drama and conflict are not particularly intense, and I doubt readers used to the dark, modern superhero melodramas, with their often mature subject matter and sometimes gritty violence, will find enough vinegar in this story to hold their interest.

Static Shock #1 is moderately well-written and the art is good (except for the characters’ faces). There are enough seeds of future intrigue planted here to bring interested readers back – like me

B

Reviewed by Leroy Douresseaux

August 31st
FLASHPOINT #5
http://ireadsyou.blogspot.com/2011/09/flashpoint-5.html
JUSTICE LEAGUE #1
http://ireadsyou.blogspot.com/2011/09/justice-league-1.html

September 7th
ACTION COMICS #1
http://ireadsyou.blogspot.com/2011/09/action-comics-1.html
BATGIRL #1
http://ireadsyou.blogspot.com/2011/09/batgirl-1.html
BATWING #1
http://ireadsyou.blogspot.com/2011/09/batwing-1.html
DETECTIVE COMICS #1
http://ireadsyou.blogspot.com/2011/09/detective-comics-1-2011.html
HAWK AND DOVE #1
http://ireadsyou.blogspot.com/2011/09/hawk-dove-1.html
JUSTICE LEAGUE INTERNATIONAL #1
http://ireadsyou.blogspot.com/2011/09/justice-league-international-1.html
MEN OF WAR #1
http://ireadsyou.blogspot.com/2011/09/men-of-war-1.html
STORMWATCH #1
http://ireadsyou.blogspot.com/2011/09/stormwatch-1.html