Showing posts with label Jonathan Glapion. Show all posts
Showing posts with label Jonathan Glapion. Show all posts

Thursday, August 3, 2023

#IReadsYou Review: KING SPAWN #6

KING SPAWN #6
IMAGE COMICS

STORY: Sean Lewis with Todd McFarlane (additional dialogue)
PENCILS: Javi Fernandez
COLORS: FCO Plascencia with Ulises Arreola
LETTERS: Andworld Design
EDITOR: Thomas Healy
COVER:  Jonathan Glapion
VARIANT COVER ARTIST: Javi Fernandez
28pp, Color, $3.99 U.S. (January 2022)


Rated: “T/ Teen”

Spawn created by Todd McFarlane


Spawn is a superhero/antihero character that stars in the long-running comic book series, Spawn.  Created by writer-artist Todd McFarlane, Spawn first appeared in Spawn #1 (cover dated: May 1992).

Spawn was Albert Francis “Al” Simmons.  A career military man who becomes a highly capable assassin and dies a violent death.  He makes a deal with the devil, Malebolgia, in order to return to the living realm to see his wife one last time.  However, Al returns with almost no memories accept that his name is Al Simmons, and he learns that he is now a “Hellspawn” in service of Malebolgia.  Rebelling, Al Simmons, now “Spawn,” finds a new purpose in stopping evil.

A year ago, (February 2021), Todd McFarlane announced his plans to build a larger, multi-character, interconnected, comic book universe based around his Spawn comic book – a “Spawn Universe.”  McFarlane also announced four new comic book titles coming out in 2021, with three of them continuing as regular monthly titles.

One of them is King Spawn.  This series is written by Sean Lewis; drawn by Javi Fernandez; colored by FCO Plascencia; lettered by Andworld Design.  King Spawn finds Spawn battling the members of a dark conspiracy that wants to force him to accept his crown.

King Spawn #6 opens after the shocking revelation that the “Disruptor” is Jason Wynn, the late director of the U.S. Security Group … and Al Simmons' former boss … who betrayed him.  Wynn wants Spawn to open the “Dead Zones” and to embrace his destiny as “King Spawn.”

Spawn simply wants to remember the wrongs everyone has done to him … all of them.  Meanwhile, another secretive organization prepares for Spawn's fate.

THE LOWDOWN:  King Spawn continues to be the best Spawn spin-off comic book to date.  It is so fun to read; nothing against other comic books in the Spawn line, but King Spawn is … king.

Writer Sean Lewis' poison pen/keyboard offers mean-spirited, angry, violent, crazy, demented and sometimes inappropriate scenes, plots, and subplots.  And that's all I ever wanted.  Lewis is proving to be a true spawn of Hell, a writer determined to activate every bit of dark potential in Spawn.

Javi Fernandez's art and storytelling recalls the early glory days of Todd McFarlane's Spawn art.  Sure some of this art will get him banned in Texas school and public libraries.  Some of it may even cause him to end up in Hell, side by side with Billy Kincaid.  In the meantime, however, Javi is giving Hell-spawned readers their hellish delights.

Tonight, a vampire might be floating outside your house, scratching on your window.  It will be holding a copy of King Spawn #6 just for you.  Seriously, this is a fantastic comic book, and it always, always leaves me wanting more.

I READS YOU RECOMMENDS:  Fans of Spawn will want to read King Spawn.

[This comic book includes “Spawning Ground” Presents “The Breakdown,” which is an interview of King Spawn writer, Sean Lewis.]

A

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


https://twitter.com/Todd_McFarlane
https://mcfarlane.com/
https://twitter.com/ImageComics
https://imagecomics.com/
https://www.instagram.com/imagecomics/
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https://www.youtube.com/channel/UCHmaKLo0FXWIPx-3n6qs3vQ
https://www.linkedin.com/company/image-comics/


The text is copyright © 2022 Leroy Douresseaux. All Rights Reserved. Contact this blog or site for reprint and syndication rights and fees.

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Wednesday, November 30, 2022

#IReadsYou Review: KING SPAWN #3

KING SPAWN #3
IMAGE COMICS

STORY: Sean Lewis with Todd McFarlane
PENCILS: Javi Fernandez
COLORS: FCO Plascencia
LETTERS: Andworld Design
EDITOR: Thomas Healy
COVER:  Jonathan Glapion
VARIANT COVER ARTISTS: Todd McFarlane; Javi Fernandez; Bjorn Barends
56pp, Color, $5.99 U.S. (October 2021)

Rated: “T/ Teen”

Spawn created by Todd McFarlane


Spawn is a superhero/antihero character that stars in the long-running comic book series, Spawn.  Created by writer-artist Todd McFarlane, Spawn first appeared in Spawn #1 (cover dated: May 1992).

Spawn was Albert Francis “Al” Simmons.  A career military man who becomes a highly capable assassin and dies a violent death.  He makes a deal with the devil, Malebolgia, in order to return to the living realm to see his wife one last time.  However, Al returns with almost no memories accept that his name is Al Simmons, and he learns that he is now a “Hellspawn” in service of Malebolgia.  Rebelling, Al Simmons, now “Spawn,” finds a new purpose in stopping evil.

Back in February (2021), Todd McFarlane announced his plans to build a larger, multi-character, interconnected, comic book universe based around his Spawn comic book – a “Spawn Universe.”  McFarlane also announced four new comic book titles coming out in 2021, with three of them continuing as regular monthly titles.  The first of the three titles, King Spawn, has arrived.

King Spawn is written by Sean Lewis with Todd McFarlane; drawn by Javi Fernandez; colored by FCO Plascencia; lettered by Andworld Design.  King Spawn finds Spawn battling one of his old adversaries, but it is someone only Spawn knows that exists.  And that someone want to make Spawn a king.

As King Spawn #3 opens, Spawn and Terry talk strategy, but Terry's demands that Spawn reveal the whereabouts of his daughter, Cyan, opens old wounds.  Their feud will have to wait, however, as the world is beginning to come undone at the seams, and the pace is picking up.  The underground religious terrorist group, “Psalms 137,” launches attacks around the globe.

Spawn sends his agents to those hot spots, but he saves one trouble area for himself.  Spawn prepares for a reunion with one of his oldest enemies, Billy Kincaid.  But has Spawn become too enraged to realize that all of this is about making him a king, or is he just too busy slaughtering to give a f**k?

THE LOWDOWN:  When I first read Spawn #1 back in 1992, I thought that it had the potential to be a long-running title, and lo these many years, it is still running through comic book solicitations lists.  I thought that its spin-offs would also have potential, but I never found one that really grabbed onto what made the original Spawn so great.

King Spawn, only in its third issue, is the first Spawn comic book spin-off to really get to the heart of Spawn.  Spawn deals with themes related to redemption, but at its core is a war between dark forces, in which both the “dark” sides and the “light” sides are those very dark forces.  Innocent humans are caught between the warring sides and they suffer greatly.  Their fates are unjust, often resulting in brutal and savage deaths.  Spawn is the force that seeks justice for the suffering and, when necessary, gets bloody vengeance for the dead.

I have been praising the creative team of writer Sean Lewis and artist Javi Fernandez because they have created the first great Spawn comic book to come after the original Spawn.  Lewis's scripts are violent and deranged – gleefully so.  Fernandez draws Lewis' script into comic book art and storytelling that unflinchingly delivers the rage and the anger, but is also as cool as the other side of the pillow.

In a way, I don't like what Sean and Javi have done to me.  Every time I finish an issue, I am ready to turn tricks … if that would just get me the next issue right away.  I'm a King Spawn crack ho, so won't you join me, dear readers.

Seriously, though, King Spawn is one of Image Comics' very best titles.

I READS YOU RECOMMENDS:  Fans of Spawn will want to read King Spawn.

[This comic book includes “Spawning Ground” Presents “The Breakdown,” which features “The Evolution of Redeemer.]

A+
10 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


https://twitter.com/Todd_McFarlane
https://mcfarlane.com/
https://twitter.com/ImageComics
https://imagecomics.com/
https://www.instagram.com/imagecomics/
https://www.facebook.com/pages/Image-Comics-Inc/178643148813259
https://www.twitch.tv/imagecomics
https://www.youtube.com/channel/UCHmaKLo0FXWIPx-3n6qs3vQ
https://www.linkedin.com/company/image-comics/


The text is copyright © 2021 Leroy Douresseaux. All Rights Reserved. Contact this blog or site for reprint and syndication rights and fees.

-------------------

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Wednesday, November 2, 2022

#IReadsYou Review: THE SCORCHED #1

THE SCORCHED #1
IMAGE COMICS

STORY: Sean Lewis; Todd McFarlane (additional dialogue)
ART: Stephen Segovia; Paulo Siqueira
COLORS: Ulises Arreola; Nikos Koutsis
LETTERS: Andworld Design (King Spawn)
EDITOR: Thomas Healy
COVER:  Puppeteer Lee
VARIANT COVER ARTISTS: Todd McFarlane with FCO Plascencia; Brett Booth and Todd McFarlane with FCO Plascencia; Greg Capullo and Jonathan Glapion with Dave McCaig; Don Aguillo; Marc Silvestri and Todd McFarlane with Peter Steigerwald; Ryan Stegman and Todd McFarlane with Peter Steigerwald
56pp, Color, $5.99 U.S. (January 2022)

Rated: “T/ Teen”

Spawn created by Todd McFarlane


Spawn is a superhero/antihero character that stars in the long-running comic book series, Spawn.  Created by writer-artist Todd McFarlane, Spawn first appeared in Spawn #1 (cover dated: May 1992).

Spawn was Albert Francis “Al” Simmons.  A career military man who becomes a highly capable assassin and dies a violent death.  He makes a deal with the devil, Malebolgia, in order to return to the living realm to see his wife one last time.  However, Al returns with almost no memories accept that his name is Al Simmons, and he learns that he is now a “Hellspawn” in service of Malebolgia.  Rebelling, Al Simmons, now “Spawn,” finds a new purpose in stopping evil.

Back in February 2021, Todd McFarlane announced his plans to build a larger, multi-character, interconnected, comic book universe based around his Spawn comic book – a “Spawn Universe.”  McFarlane also announced four new comic book titles coming out in 2021, with three of them continuing as regular monthly titles.  The last of the three monthly titles, The Scorched, has arrived.

The Scorched is written by Sean Lewis; drawn by Stephen Segovia and Paulo Siqueira; colored by Ulises Arreola and Nikos Koutsis; and lettered by Andworld Design.  The Scorched features the debut of the “Spawn Universe's” first superhero team.

The Scorched #1 opens somewhere in RussiaMedieval Spawn, Gunslinger Spawn, Jessica Priest/She-Spawn, and Redeemer are trying to save two young women, Odessa Turgnev and Natasha Gorky, from the clutches of Russian Colonel Kruschev.

Before this, however, see how Spawn brought them together.  Or did he?  Who made whom?  Plus, Gunslinger Spawn takes on the “Locust Rangers” in Crowheart, Wyoming.  And Al and Terry argue and debate, again.

THE LOWDOWN:  I read Spawn #1 back in 1992, and I had mixed feelings about it.  Yet I was a fan and followed the series for another five or six years.  I've always expected more of it...

2021 saw the expansion of the Spawn publishing line and the full birth of the “Spawn Universe.”  Writer Sean Lewis is emerging in this new era as the most consequential writer of Spawn comic books since the creator-master himself, Todd McFarlane.  McFarlane's storytelling is full of craziness, in the tradition of classic comic book weirdness and in the vein of the madness that was and is Robert E. Howard.  Lewis embraces that craziness and, using his own inventive turns, delivers high-octane fight comics, dark fantasy violence, and edgy, angry character drama.  It wouldn't be Spawn without some monsters and some edgy people.

The art team of Stephen Segovia and Ulises Arreola and the team of Paulo Siqueira and Nikos Koutsis each deliver in a solid way, and the latter's textured illustrations and painterly colors stand out.  Andworld Design's matter-of-fact lettering delivers the real foot up the ass to your imagination.  The Scorched #1 is an excellent start and is the kind of first issue that will bring readers back for more of … whatever craziness is to come.

I READS YOU RECOMMENDS:  Fans of Spawn will want to read The Scorched.

[This comic book includes four back-up stories and “Spawning Ground” Presents “The Breakdown,” in which Todd McFarlane looks back at the beginning and at the year's covers.]

A-
★★★½ out of 4 stars

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


https://twitter.com/Todd_McFarlane
https://mcfarlane.com/
https://twitter.com/ImageComics
https://imagecomics.com/


The text is copyright © 2022 Leroy Douresseaux. All Rights Reserved. Contact this blog or site for reprint and syndication rights and fees.

-------------------

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Thursday, May 5, 2022

#IReadsYou Review: SPAWN #300

SPAWN #300
IMAGE COMICS

[This review was originally posted on Patreon.]

STORY: Todd McFarlane with Scott Snyder (Chapter 2)
PENCILS: Greg Capullo (Chapter 1); Todd McFarlane (2); Jason Shawn Alexander (3) J. Scott Campbell (4); Jerome Opeña (5)
INKS: Todd McFarlane with Jonathan Glapion and J. Scott Campbell
COLORS: FCO Plascencia; Brian Haberlin; Peter Steigerwald; Matt Hollingsworth
LETTERS: Tom Orzechowski
EiC: Jon Goff
COVER: Todd McFarlane
VARIANT COVER ARTISTS: Todd McFarlane; Greg Capullo; Greg Capullo and Todd McFarlane; J. Scott Campbell; Jerome Opeña; Jason Shawn Alexander; 
72pp, Color, $7.99 U.S. (September 2019)

Spawn created by Todd McFarlane

Spawn is a superhero/antihero character that stars in the long-running comic book series, Spawn.  Published by Image Comics since its first issue, Spawn is Image's longest running title and, in terms of number of issues, is one of the longest-running independently-published comic book series in American comics history.  [When I use the term, “independently-published,” I mean that it is not published by a comic book publisher like Marvel or DC Comics that is owned by a media conglomerate.]

Created by writer-artist and Image co-founder, Todd McFarlane, Spawn first appeared in Spawn #1 (cover dated: May 1992).  Spawn is Albert Francis Simmons.  He was a Lieutenant Colonel in the United States Marine Corps, and he went on to work for the United States Secret Service and the Central Intelligence Agency (CIA).  Simmons joined the U.S. Security Group as a highly capable assassin, but is murdered during a mission.

Because of his life as an assassin, Simmons is sent to Hell where he made a deal with Malebolgia, one of the major Lords of Hell.  Simmons agreed to become a “Hellspawn” (an officer in Hell's army) and to serve Malebolgia if he is allowed to see his wife, Wanda, one last time.  While Malebolgia does return Simmons to Earth as a creature named “Spawn,” he stripped Simmons of his memories.  Eventually, Spawn decided to break his agreement Hell, and then, began a long campaign to stop the forces of evil.

Spawn has reached its three-hundredth issue, and like he did for Spawn #100 and Spawn #200, McFarlane adds big names to this special issue's creative team.  That includes DC Comics' superstar, Scott Snyder, as co-writer; superstar comic book artist Greg Capullo; rising star, Jerome Opeña; artist Jason Shawn Alexander; and variant cover hustler, J. Scott Campbell.  Colorists FCO Plascencia, Brian Haberlin, Peter Steigerwald, and Matt Hollingsworth join longtime Spawn letterer Tom Orzechowski to complete the creative team.

Spawn #300 opens in Kearney, Nebraska, where the Johnston family is having its annual family reunion during the first weekend of August, as it has for the last twenty-six years.  What is different this year is that there is a killer among them.

Meanwhile, Spawn continues his mission to free humanity from the clutches of both Heaven and Hell.  Having already freed his own ass, Spawn is without his allies from Hell, and Heaven sure hasn't stopped being his enemy.  Now, Spawn must face two of his oldest adversaries, the Clown and Violator.  While Spawn fights to survive to the next stage of his struggle, new allies, however, are emerging...

I was a Spawn reader from the first issue back in 1992.  I even read spin-off miniseries and ongoing series like Angela (Image Comics, 1994-1995), Curse of the Spawn (Image Comics, 1996-1999), and Spawn/WildC.A.T.S. (Image Comics, 1996).  I stuck with Spawn for almost six years.  Why did I quit?  The story never really seemed to be going anywhere, and the story was stuck in a rut.  It was always about Spawn either pining for his life as Al Simmons or struggling against his destiny as a “Hellspawn,” a member of the officer corps that would lead the forces of Hell.

Twenty-seven years later, Spawn has not changed much.  Spawn is still struggling against Hell, but now he sees Hell and Heaven as interchangeable adversaries.  Spawn wants to lead humanity in a war against both sides in order to free itself, as he did.

Todd McFarlane, like many of his Image Comics cohorts, launched Image with comic books that looked like superhero comics.  However, these superheroes were military types – special operatives, secret agents, mercenaries, etc., and the stories featured the kind of action and violence of military science fiction and fantasy.  Quite frankly, the initial Image Comics titles were closer to movies like James Carmeron's Aliens (1986) and select titles from actor-screenwriter Sylvester Stallone's filmography (especially the Rambo film series) than they were like classic comic books.  Sure, some Image titles had a passing resemblance to Marvel and DC Comics titles.  Cyberforce and WildC.A.T.s shared elements with Marvel's X-Men, and Spawn had more than a passing resemblance to Batman, especially to the Batman of Frank Miller's Batman: The Dark Knight Returns.  Still, Image Comics was introducing new kinds of superheroes to the American comic book artists.

The problem was that Todd McFarlane and his Image colleagues were never really good at the techniques of writing comic books.  They were all about big action-oriented illustrations that depicted violence and characters in action-figure poses.  Comics uses graphics, including illustrations, to tell stories.  Pretty art, overwrought, “detailed” art, and striking visuals does not really tell a story.

However, it is good to see the art team of Greg Capullo (pencils) and McFarlane (inks) back together.  The Capullo-McFarlane team drew most of the issues of Spawn that I read, so their reunion in Spawn #300 gives me a nice feeling of nostalgia.  Nothing else in this issue registers with me, although I must say J. Scott Campbell is perfectly utilized here.  The chapter that Campbell draws, which introduces “She-Spawn,” epitomizes the low-brow, exploitation, speculator-market crap heap from which Campbell emerged on his way to being a “superstar creator” and comic book “legend.”

The coloring and lettering in Spawn #300 are of professional quality but don't make the issue feel like the landmark it should be.  In the end, I did find some things in Spawn #300 that I liked, enough to make me be generous with me grading.

★★★ out of 4 stars

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"

https://twitter.com/Todd_McFarlane
https://mcfarlane.com/
https://twitter.com/ImageComics
https://imagecomics.com/
https://www.instagram.com/imagecomics/
https://www.facebook.com/pages/Image-Comics-Inc/178643148813259
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https://www.linkedin.com/company/image-comics/


The text is copyright © 2022 Leroy Douresseaux. All Rights Reserved. Contact this blog or site for reprint and syndication rights and fees.

-----------------------

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Thursday, July 16, 2020

#IReadsYou Review: BATMAN: Last Knight on Earth #3

BATMAN: LAST KNIGHT ON EARTH No. 3 (OF 3)
DC COMICS/DC Black Label – @DCComics

[This review was originally posted on Patreon.]

STORY: Scott Snyder
PENCILS: Greg Capullo
INKS: Jonathan Glapion
COLORS: FCO Plascencia
LETTERS: Tom Napolitano
EDITOR: Mark Doyle
COVER: Greg Capullo with FCO Plascencia
VARIANT COVER: Rafael Albuquerque
56pp, Color, $5.99 U.S. (February 2020)

Mature Readers

Batman created by Bob Kane and Bill Finger

Parts (Eight) “The Signal” and (Nine) “The Doorway”

Batman: Last Knight on Earth was a three-issue comic book miniseries written by Scott Snyder and drawn by Greg Capullo (pencils) and Jonathan Glapion (inks).  Colorist FCO Plascencia and letterer Tom Napolitano complete the creative team.

Batman: Last Knight on Earth was the second release in DC Comics' then new prestige and event publication imprint, “DC Black Label.”  Batman: Last Knight on Earth follows a younger version of Bruce Wayne/Batman as he travels a ruined Earth, with the bottled, still-alive head of The Joker in tow, trying to find the mysterious power that devastated the world.  Eventually Batman learns that the master of this scorched Earth, known as Omega, is apparently another younger version Wayne/Batman.  He also reunites with several former allies, including, Dick Grayson-Nightwing, the former Commissioner James “Jim” Gordon, Diana/Wonder Woman, and Duke Thomas, to name a few.

Batman: Last Knight on Earth #3 opens with a flashback to the old days, as Batman and Commissioner Gordon ignite a new Bat-signal.  Then it is back to the future as Batman gathers his allies for an assault on Omega.  Batman and Joker will attempt to infiltrate Wayne Tower, Omega's base of operations, and Diana will lead the allies and Owls to Arkham Island where the a mind-control signal is broadcast from inside Arkham Asylum.  But there are adversaries awaiting both fronts of Batman's mission, and this last knight will learn the true identity of Omega.

Scott Snyder and Greg Capullo are the most popular Batman writer-artist team of this still young twenty-first century, and they are also among the most prolific of the last 50 years.  I can say that Snyder-Capullo is thus far the best Batman creative team of these new times.

Snyder's Batman reminds me of the Batman/Bruce Wayne that Frank Miller and artist David Mazzuchelli introduced to readers in the Batman: Year One story arc (originally published in the comic book, Batman, issues #404-407).  He is young, fresh, and determined with a somewhat humanitarian bent, but is still a fist or boot for justice.

Capullo's Batman is sleek and youthful, a combination of science fiction and technology character design mixed with Batman's original pulp fiction origin (in particularly, Walter Gibson's The Shadow).  Inker Jonathan Glapion keeps Capullo's clean-line clean.

FCO Plascencia's colors blend superhero pop-art style with the science fiction comics futuristic dreams of Moebius.  Letterer Tom Napolitano letters for the end of the world, but still fashions a comic font so that The Joker and his dialogue can stand out in the edginess with splashes of color.

Batman: Last Knight on Earth #3 is an emotional finale to a quality Batman comic book miniseries.  I think Snyder and Capullo are saying that from time to time, like clockwork, Batman and his mission turn sour.  Then, it is a time for renewal, and that is the story Batman: Last Knight on Earth tells.  And in our world, the Batman line of comic books sometimes turns stale and over the past 80 years, there are have been renewals, revamps, and reboots.  Is it time for another?

8 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2020 Leroy Douresseaux. All Rights Reserved. Contact this blog or site for reprint and syndication rights and fees.


------------------------------


Friday, June 12, 2020

#IReadsYou Review: BATMAN: Last Knight on Earth #2

BATMAN: LAST KNIGHT ON EARTH No. 2 (OF 3)
DC COMICS/DC Black Label – @DCComics

[This review was originally posted on Patreon.]

STORY: Scott Snyder
PENCILS: Greg Capullo
INKS: Jonathan Glapion
COLORS: FCO Plascencia
LETTERS: Tom Napolitano
EDITOR: Mark Doyle
COVER: Greg Capullo with FCO Plascencia
VARIANT COVER: Jock
56pp, Color, $5.99 U.S. (September 2019)

Mature Readers

Batman created by Bob Kane and Bill Finger

Parts (Five) “Who's There?,” (Six) “The Miracle,” (Seven) “Paradise”

Batman: Last Knight on Earth is a three-issue comic book miniseries written by Scott Snyder and drawn by Greg Capullo (pencils) and Jonathan Glapion (inks).  Colorist FCO Plascencia and letterer Tom Napolitano complete the creative team.

Batman: Last Knight on Earth is the second release in DC Comics' new prestige and event publication imprint, “DC Black Label.”  The series follows Batman as he travels a ruined Earth, with the bottled, still-alive head of The Joker in tow, trying to find the mysterious power that devastated the world.

Batman: Last Knight on Earth #2 opens as Batman awakens from a nightmare featuring Joe Chill, the man who killed Bruce Wayne's parents.  During Batman and Joker's continued travel, they encounter what is left of the Flash, the Unknown Soldier, and the Swamp Thing.  They also encounter the strange union of the Scarecrow and Bane, and more.  Then, it's off to “The Plains of Solitude” where Batman meets two old friends.

However, things are not what they seem when that reunion with old friends also comes with the appearance of a familiar super-villain, who may be the cause of the devastation of the Earth.  Finally, “Omega” the master of this scorched Earth, steps forward, and Batman learns that this monster has an uncomfortable connection to him.

Scott Snyder and Greg Capullo are the most popular Batman writer-artist pairing of this still young twenty-first century, and they are also among the most prolific of the last 50 years.  Snyder has portrayed Bruce Wayne as young and sleek with a humanitarian bent.  Snyder's Batman seems like a continuation of the Batman/Bruce Wayne that Frank Miller and artist David Mazzuchelli introduced to readers in the Batman: Year One story arc (originally published in the comic book, Batman, issues #404-407).  In artist Greg Capullo's Batman, science fiction and technology sit side by side with dark conspiracy and horror.  Capullo's clean-line style makes Batman and his world seem fresh, thanks to the contributions of inker Jonathan Glapion.

So is Batman: Last Knight on Earth Snyder and Capullo's Batman swan song?  If it is, this miniseries will only make readers want more.  Hugely imaginative and possessing high tension, Last Knight on Earth presents shocking twists and heart-breaking turns that don't seem contrived.  Snyder makes Batman so human and so vulnerable, and Capullo's sharp illustrations present eye-catching hellish landscapes designed to break us down as Batman's journey heightens his sense of guilt

FCO Plascencia continues to offer colors that recall the late Moebius' color art; the colors are pretty, but they smack that apocalyptic ass.  Tom Napolitano letters the end of the world, but saves some clever fonts in order to make the Joker's silliness seem genuinely funny.

Batman: Last Knight on Earth #2 is a fine middle issue, and teases an excellent final issue.  If you are only reading one Batman comic book, then, this is the one to read.

8 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2019 Leroy Douresseaux. All Rights Reserved. Contact this blog or site for reprint and syndication rights and fees.

----------------------



Wednesday, May 6, 2020

#IReadsYou Review: BATMAN: Last Knight on Earth #1

BATMAN: LAST KNIGHT ON EARTH No. 1 (OF 3)
DC COMICS/DC Black Label – @DCComics

[This review was originally posted on Patreon.]

STORY: Scott Snyder
PENCILS: Greg Capullo
INKS: Jonathan Glapion
COLORS: FCO Plascencia
LETTERS: Tom Napolitano
EDITOR: Mark Doyle
COVER: Greg Capullo with FCO Plascencia
VARIANT COVER: Jock
56pp, Color, $5.99 U.S. (July 2019)

Mature Readers

Batman created by Bob Kane and Bill Finger

Parts (One) “The Cave,” (Two) “The Right Hand,” (Three) “The Asylum,” (Four) “Echolocation”

Batman: Last Knight on Earth is a new three-issue comic book miniseries written by Scott Snyder and drawn by Greg Capullo (pencils) and Jonathan Glapion (inks).  Colorist FCO Plascencia and letterer Tom Napolitano complete the creative team.

Batman: Last Knight on Earth is the second release in DC Comics' new prestige and event publication imprint, “DC Black Label.”  The series follows Batman as he travels a ruined Earth, trying to find the mysterious power that devastated the world.

Batman: Last Knight on Earth #1 opens with Batman facing a strange crime wave in Gotham City.  There are no victims.  For the past 363 days, someone has drawn a chalk line across a different, random five-foot stretch of Gotham – every morning.  The next day, it is gone and replaced by a new chalk line somewhere else.  Batman has discovered the chalk lines have something to do with him, and the answer to this mystery seems surprisingly to be at “Crime Alley,” the place where Bruce Wayne's parents were murdered.

After he wakes up in Arkham Asylum, however, as a young man, a sane young man, Bruce Wayne realizes that he has never been Batman.  And the world, destroyed by an unspeakable force, really needs Batman.

Scott Snyder and Greg Capullo are not only the most popular Batman writer-artist pairing of this still young twenty-first century; they are also among the most prolific of the last 50 years.  Snyder has portrayed Bruce Wayne as young and sleek with a humanitarian bent and Batman as being closer to Iron Man than to Frank Miller's Batman the Dark Knight.  In fact, I would say that Snyder's Batman/Bruce Wayne is really a continuation of the superhero/alter-ego pair Miller and artist David Mazzuchelli introduced to readers in the Batman: Year One story arc (originally published in the comic book, Batman, issues #404-407).

Greg Capullo's illustrations during his run with Batman presents a Gotham City where the Justice League fit as well as the Joker does.  Science fiction and technology sit side by side with dark conspiracy and horror.  Even Capullo's clean-line style makes Batman and his world seem fresh, thanks to the contributions of inker Jonathan Glapion.

FCO Plascencia colors this book as if he were coloring Moebius' art, with colors that shimmer, shine, and glow.  Tom Napolitano, who apparently does not contribute enough to have his name on the cover of this comic book, is one of the most distinctive and talented letters in comic books.  Neapolitan makes the shifting settings and surreal-like turns in plot coalesce into a single narrative.

That is the championship creative team that Batman: Last Knight on Earth #1 has.  I am reluctant to spoil anything in this first issue.  The sudden changes in plot and setting are bracing and promise a Batman story that may indeed by memorable... and worthy of the ambitions of DC Comics' “DC Black Label” imprint.

If Batman: Last Knight on Earth is going to be a “last Batman story” it should be better than most “last particular superhero” stories.  Batman: Last Knight on Earth #1 alone is quite a humdinger.

8 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2019 Leroy Douresseaux. All Rights Reserved. Contact this blog or site for reprint and syndication rights and fees.

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Friday, November 24, 2017

Review: REBORN #1

REBORN No. 1
IMAGE COMICS – @ImageComics

[This review was originally posted on Patreon.]

WRITER: Mark Millar – @mrmarkmillar
PENCILS: Greg Capullo
INKS: Jonathan Glapion
COLORS: FCO Plascencia
LETTERS: Nate Piekos of Blambot
COVER: Greg Capullo and Jonathan Glapion with FCO Plascencia
VARIANT COVERS: Greg Capullo; Greg Capullo and Jonathan Glapion with FCO Plascencia; Jock; Frank Cho with Laura Martin; John Cassady with Paul Mounts; Todd McFarlane with FCO Plascencia
28pp, Color, $3.50 U.S. (November 2015)

Rated M / Mature

Reborn is a new comic book miniseries from Mark Millar and Greg Capullo.  An action-fantasy, Reborn is set in a world where people go to fight for survival... after they die!   Reborn is written by Millar; drawn by Capullo (pencils) and Jonathan Glapion (inks); colored by FCO Plascencia; and lettered by Nate Piekos.

Reborn #1 opens in Minneapolis, 2002, the scene of a tragedy.  In 2016, we meet Bonnie Black, a 78-year-old woman intimately connected to that tragedy.  She believes that she is very close to the end of her life, and that death will come like a light being switched off.  But there is another life waiting for her, and that life may not be lived in Heaven or Hell.

For me, Mark Millar's creator-owned miniseries are hit (Kick-Ass, Empress) or miss (Huck).  So far, I think Reborn is leaning towards hit.  Its central conceit – that people go somewhere after death where their past (the good, the bad, and the ugly) await them – is creepy, but intriguing.  I am sure that Millar has even crazier stuff to reveal beyond Reborn #1, so I am ready for more.

Artist Greg Capullo is good in his first substantial post-New 52 Batman work.  So he can draw something other than Batman!  He mixes real-world-styled compositions with video game faux-reality with ease, but his storytelling in the fantasy world is a bit muddled.  That can be fixed in future issues, which I intend to read... and maybe tell you about.

www.millarworld.tv

Reviewed by Leroy Douresseaux


The text is copyright © 2016 Leroy Douresseaux. All Rights Reserved. Contact this blog for reprint and syndication rights and fees.

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Thursday, October 12, 2017

Review: DARK NIGHTS: Metal #2

DARK NIGHTS: METAL No. 2
DC COMICS – @DCComics

[This review was originally posted on Patreon.]

WRITER: Scott Snyder
PENCILS: Greg Capullo
INKS: Jonathan Glapion
COLORS: FCO Plascencia
LETTERS: Steve Wands
COVER: Greg Capullo and Jonathan Glapion with FCO Plascencia
VARIANT COVERS: Jim Lee and Scott Williams with Alex Sinclair; Andy Kubert with Brad Anderson; John Romita, Jr. and Danny Miki with Dean White
32pp, Color, $3.99 U.S. (November 2017)

Rated “T+” for “Teen Plus”

Dark Nights: Metal is the current comic book event miniseries from DC Comics.  The series will run for six issues, and will include at least 19 individual tie-in issues.  Some tie-ins will be original one-shots and others will be issues of currently ongoing comic book series (such as Teen Titans and Suicide Squad, to name two).  Two of the tie-ins have already been published, Dark Days: The Forge and Dark Days: The Casting.  The first “Metal” title was published on June 14, 2017 (The Forge) and the final entry in the event (Dark Nights: Metal #6) is scheduled to be published February 14, 2017.

Dark Nights: Metal introduces the “Dark Multiverse,” and is written by Scott Snyder and drawn (pencil art) by Greg Capullo, the creative team behind The New 52 relaunch of the Batman ongoing title.  The rest of the creative team includes inker Jonathan Glapion; colorist FCO Plascencia; and letterer Steve Wands.

Dark Nights: Metal #2 finds the Justice LeagueSuperman, Wonder Woman, Aquaman, Green Lantern (Hal Jordan), Flash, and Cyborg – in hot pursuit of their teammate, Batman.  The Dark Knight Detective, however, is determined to address his crisis on his own and to protect his teammates from the really bad thing that is coming to Earth.  Thus, conflict is born and the League battles Batman.  From the Amazon rain forests to the Valley of the Kings in Egypt, friend fights friend.  Can the Batman and Justice League stop what is coming... what may be destined?

I was not enjoying Dark Nights: Metal #2 quite as much as I did the first issue; then, baby Darkseid shows up, and how can I not love that? Then, there is the killer ending and... the arrival.  I must say that I find the inclusion of Neil Gaiman's Sandman (Daniel? or Morpheus?) to be contrived, but the other guest cameos (Green Arrow, Gorilla City) are quite nice.

Dark Nights: Metal is big, but not bloated, which is what I found Marvel Comics' Secret Empire to be.  Secret Empire has so much stuff going on, more than I wanted to follow, so I didn't read it past the zero issue.  On the other hand, Metal is so is like a streamlined rocket racing in a straight line past omens and portents to the big, freakin' dark arrival.

I think the other thing that is in Metal's favor is that its creative team was The New 52 Batman creative team for the better part of four years.  Thus, Metal actually seems like a continuation of something concrete in the DC Universe, something will not be re-birthed and rebooted away – Snyder and Capullo's Batman.  Metal validates that Batman comic book series, and Batman is the anchor for this big event which might mean something important to the DCU for some time to come.

A
8 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2017 Leroy Douresseaux. All Rights Reserved. Contact this blog for reprint and syndication rights and fees.

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Friday, September 8, 2017

Review: Dark Nights: METAL #1

DARK NIGHTS: METAL No. 1
DC COMICS – @DCComics

[This review was originally posted on Patreon.]

WRITER: Scott Snyder
PENCILS: Greg Capullo
INKS: Jonathan Glapion
COLORS: FCO Plascencia
LETTERS: Steve Wands
COVER: Greg Capullo and Jonathan Glapion with FCO Plascencia
VARIANT COVERS: Jim Lee and Scott Williams with Alex Sinclair; Andy Kubert with Brad Anderson; John Romita, Jr. and Danny Miki with Dean White
40pp, Color, $3.99 U.S. (October 2017)

Rated “T+” for “Teen Plus”

“Metal”

Dark Nights: Metal is the new comic book event miniseries from DC Comics.  The series will run for six issues, and will include at least 19 individual tie-in issues.  Some tie-ins will be original one-shots and others will be issues of currently ongoing comic book series (such as Teen Titans and Suicide Squad, to name two).  Two of the tie-ins have already been published, Dark Days: The Forge and Dark Days: The Casting.  The first “Metal” title was published on June 14, 2017 (The Forge) and the final comic book (Dark Nights: Metal #6) is scheduled to be published February 14, 2017.

Dark Nights: Metal introduces the “Dark Multiverse,” and this miniseries is written by Scott Snyder and drawn (pencil art) by Greg Capullo, the creative team behind The New 52 relaunch of the Batman ongoing title.  The rest of the creative team includes inker Jonathan Glapion; colorist FCO Plascencia; and letterer Steve Wands.

Dark Nights: Metal #1 finds the Justice LeagueSuperman, Wonder Woman, Batman, Aquaman, Green Lantern (Hal Jordan), Flash, and Cyborg – prisoners of Mongul.  He controls the superheroes via special armor and forces the Justice League to entertain him and a stadium full of Braalians by fighting as gladiators.  Thus far, the League has defeated its opponents, but Mongul is about to introduce newer and more powerful creatures.  The team needs to escape because there is trouble on Earth:  an attack on Gotham City and an ages-old secret on Blackhawk Island – a secret that will shake the foundations of the Multiverse now and forever.

Of course, dear readers, you remember the 2012 film, The Dark Knight Rises, the third film in Christopher Nolan's THE DARK KNIGHT TRILOGY.  [I think Warner Bros. requires that it be written all in caps.]  Every scene and sequence in that film seemed to build to some crescendo – a crescendo that never happened.  Hans Zimmer's score kept pounding and director Chris Nolan kept building his self-important cinematic “masterpiece” until its contrived ending arrives without ever delivering that crescendo.  That movie was like one long, massive, elaborate chicken-choking session without the explosive payoff.

Luckily, Scott Snyder knows how to build his Bat-crescendo, but he does not build towards one big climax.  Dark Nights: Metal is a mystery, thriller, and horror story that uses scenes and sequences to create anticipation – some are loud and big and others are simply tense.  Snyder offers clues and secrets; and the prize is not necessarily a crescendo.  Maybe, Metal finishes with a series of big reveals, and/or maybe, in the end, it adds something new to the DC Comics Universe.

As for artist Greg Capullo, well, we finally get our Capullo-drawn Justice League comic book.  I like that Metal is more like a Justice League comic book than it is like Crisis on Infinite Earths-style event.  Capullo's storytelling feels immediate, tense, and tight like a particularly good Justice League comic book and, once again, less like one of those loud, bloated, out of control company-wide event comic books (say, Marvel's Secret Empire.)

So let's say that Dark Nights: Metal #1 gets it right by creating anticipation rather than exploding in our hands after only three strokes... I mean, three pages.

A
8 out of 10

Reviewed by Leroy Douresseaux a.k.a. "I Reads You"


The text is copyright © 2017 Leroy Douresseaux. All Rights Reserved. Contact this blog for reprint and syndication rights and fees.

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Tuesday, December 1, 2015

DC Comics from Diamond Distributors for December 2, 2015

DC COMICS

APR150293     ABSOLUTE BATMAN THE COURT OF OWLS HC     $99.99
OCT150194     ACTION COMICS #47     $3.99
SEP150228     ALL STAR SECTION 8 #6     $2.99
AUG150259     BATMAN 66 HC VOL 04     $24.99
SEP150287     BATMAN 66 TP VOL 03     $14.99
OCT150211     BATMAN AND ROBIN ETERNAL #9     $2.99
OCT150228     BATMAN ARKHAM KNIGHT #11     $3.99
OCT150216     BATMAN BEYOND #7     $2.99
SEP150285     BATMAN VS SUPERMAN TP     $9.99
JUN150302     BOY COMMANDOS BY SIMON AND KIRBY HC VOL 02     $49.99
SEP150207     CYBORG #5     $2.99
OCT150239     DC PRESENTS ROBIN WAR 100 PAGE SPECTACULAR #1     $7.99
SEP150310     DC PRESENTS TITANS HUNT 100 PAGE SPECTACULAR #1     $7.99
AUG150291     DMZ DELUXE EDITION HC BOOK 05 (MR)     $29.99
SEP150294     EARTH 2 WORLDS END TP VOL 02     $24.99
SEP150265     GOTHAM ACADEMY #12     $2.99
SEP150266     GOTHAM BY MIDNIGHT #11     $2.99
AUG150263     GRAPHIC INK THE DC COMICS ART OF IVAN REIS HC     $39.99
OCT150222     GREEN LANTERN #47     $3.99
OCT150151     HARLEYS LITTLE BLACK BOOK #1     $4.99
SEP150327     IZOMBIE OMNIBUS HC (MR)     $75.00
SEP150301     LEX LUTHOR A CELEBRATION OF 75 YEARS HC     $39.99
OCT150181     LOBO #13     $2.99
OCT150234     LOONEY TUNES #228     $2.99
OCT150184     MIDNIGHTER #7     $2.99
SEP150226     PREZ #6     $2.99
OCT150155     ROBIN WAR #1     $4.99
OCT150233     SENSATION COMICS FEATURING WONDER WOMAN #17     $3.99
OCT150268     SHERIFF OF BABYLON #1 (MR)     $3.99
OCT150285     SURVIVORS CLUB #3 (MR)     $3.99
SEP150233     TEEN TITANS #14     $2.99
OCT150287     UNFOLLOW #2 (MR)     $3.99
SEP150304     WORLDS FINEST TP VOL 06 SECRET HISTORY     $14.99

DC COMICS/DC COLLECTIBLES

JUN150340     DC COMICS BATGIRL STATUE     $124.95
JUN150350     DC COMICS COVER GIRLS CATWOMAN STATUE     $99.95


Wednesday, September 9, 2015

Review: JUSTICE LEAGUE #41

JUSTICE LEAGUE #41
DC COMICS – @DCComics

[This review was originally posted on Patreon.]

WRITER: Geoff Johns
ART: Jason Fabok
COLORS: Brad Anderson
LETTERS: Rob Leigh
COVER: Jason Fabok with Brad Anderson
VARIANT COVERS: David Finch and Jonathan Glapion with Brad Anderson (Joker 75th Anniversary Cover)
48pp, Color, $4.99 U.S. (August 2015)

Rated “T” for “Teen”

“The Darkseid War” Chapter One: “God vs. Man”

I picked up the forty-first issue of Justice League because it was the first “DCYou” issue, but I had no intention of reviewing it.  However, I enjoyed it so much that I had to share the good news.  Could we have what is the beginnings of a second Justice League creative dream team?  Writer Geoff Johns, artist Jason Fabok, colorist Brad Anderson, and letterer Rob Leigh might make the answer in the affirmative.

Justice League #41 (The Darkseid War Chapter One: “God vs. Man”) opens with two mysterious figures (Kanto and Lashina) in the midst of an apparent killing spree.  Meanwhile, Mister Miracle is trying to discover what Darkseid is up to.

Steve Trevor is with the Justice LeagueWonder Woman, Batman, Cyborg, Flash, Shazam, and the Green Lanterns: Hal Jordan and Jessica Cruz, as they investigate a crime scene.  So why is the Justice League interested in what appears to be a mere homicide?  Meanwhile, Superman finds himself having to deal with Lex Luthor.  And who is Myrina Black?

“God vs. Man” is a first chapter that does not short the reader on awesome superhero fantasy-action theatrics.  Justice League #40 was the prelude to “The Darkseid War,” so issue #41 is free to go crazy, which writer Geoff Johns does.  I do get the feeling that Johns is going to do more than merely throw big fight scenes and spectacular sequences at us.  In this issue, he teases at the frailties, doubts, and past grievances and injuries of several of the characters.  My reading of it is that this big JL event will find much of its conflict originating from the interior lives of several of the main players.

I don't want to give short-shrift to artist Jason Fabok, because, as the artist, he is the “sequential artist” who builds that panels that we read and interpret.  I am still trying to get used to the idea of Fabok as the appropriate artist for a big superhero team book like Justice League.  His storytelling is good, but his style lacks the visual punch of someone like Jim Lee, who is perfect for a book like Justice League.  Still, I think Fabok could be the artist half of a memorable Justice League creative team.  “The Darkseid War” will tell if Fabok is the right guy.

A

Reviewed by Leroy Douresseaux


The text is copyright © 2015 Leroy Douresseaux. All Rights Reserved. Contact this blog for reprint and syndication rights and fees.



Wednesday, April 30, 2014

I Reads You Review: BATMAN ETERNAL #1

BATMAN ETERNAL #1
DC COMICS – @DCComics

STORY/SCRIPT: Scott Snyder and James Tynion IV with Ray Fawkes, John Layman, and Tim Seeley
ART: Jason Fabok
COLORS: Brad Anderson
LETTERS: Nick J. Napolitano
COVER: Jason Fabok with Tomeu Morey
VARIANT COVER: Andy Kubert and Jonathan Glapion with Brad Anderson
32pp, Color, $2.99 U.S. (June 2014)

Rated “T” for “Teen”

Batman created by Bob Kane with Bill Finger

Although we are already a few issues in, I just obtained a copy of Batman Eternal #1.  DC Entertainment and Warner Bros. have begun the celebration of the 75th anniversary of the debut of Batman (in Detective Comics #27: cover dated May 1939).  Part of DC Comics’ year-long celebration is the launch of Batman Eternal, a new, year-long, weekly comic book series, which will apparently consist of 60 issues.

Scott Snyder, the writer of the ongoing Batman comic book series, is Batman Eternal’s lead writer with James Tynion IV.  The series’ other writers are Ray Fawkes, Tim Seeley, and John Layman; Layman’s work will appear early in the series, before Kyle Higgins replaces him.  The art at the beginning of Batman Eternal will be provided by Jason Fabok.  Batman Eternal will apparently feature an “immense cast” (according to the “DC Comics All Access” column) and will focus on Batman’s relationship with his allies and with Gotham City (“his city”)



Early in Batman Eternal #1, we meet Jason Bard.  Bard is a young police lieutenant who is transferring to the Gotham City Police Department from Detroit.  He arrives in Gotham, where he gets a welcome from Harvey Bullock.  Meanwhile, Batman and police Commissioner James “Jim” Gordon are on the trail of Professor Pyg.  Then, everything starts to go bad.

I enjoyed reading Batman Eternal #1.  It’s interesting, though not the most interesting Batman comic book of the moment, but it could be.  There is potential here, especially because of the way this first issue begins and ends.  I can say that I am impressed with the art by Jason Fabok.  He has an old-school style, in which he uses his inking to create depth, texture, and feathering – three elements many current comic book artists have given over to the people that color comic book art.

For the time being, I plan to keep following Batman Eternal.

B+

Reviewed by Leroy Douresseaux


The text is copyright © 2014 Leroy Douresseaux. All Rights Reserved. Contact this site for syndication rights and fees.



Thursday, February 21, 2013

Albert Avilla Reviews: Batman #16

Batman #16
DC Comics

Reviewed by Albert Avilla

Writer: Scott Snyder
Pencils: Greg Capullo
Inks: Jonathan Glapion

“Castle of Cards” (Spoilers)

Snyder has taken us on a ride to the dark side that we won’t soon forget. Each month, for the short amount of time that we take to read this comic masterpiece, we should be thankful for every event that led to this story being produced. Runs like this don’t come very often.

Synder makes a comic story an emotional experience. Everything that makes Batman great comes exploding off these pages. The Joker is pushing Batman to the edge; Batman will have to dig deep to keep himself from jumping over. Synder has a unique talent; he is a maestro using every instrument in the orchestra to present to us a symphony of words and pictures. He burns our emotional skin off and leaves us hypersensitive to the emotions that run through his story. Snyder leaves us awe struck by his creativity. He strikes terror in our hearts with scenes like the flaming horse and the tapestry made from living human bodies.

The depraved humor of the Joker sends chills down your spine, leaving you questioning your sanity for laughing at the Joker’s antics. The Joker has Batman at his wits end, but we know Batman is at the top of his game. He easily dispatches some of his most vicious enemies, and yet the Joker outsmarts him at every turn. The Joker taxes Batman physically, mentally, and emotionally. It’s amazing how an insane mind is able to out-think and bluff some of the greatest minds. Action, horror, and sadistic humor: Synder gives it all to us. The Death of the Family crossover is showing us that Synder is out shining his fellow writers in the Batman family of comics. This is definitely a must-read comic. Batman is the best single hero comic that I read.

The art falls in line with the writing; it integrates itself into the greatness of the writing. It is dark and foreboding. It perfectly illustrates the evil.

I rate Batman #16 Recommend It to a Friend. #1 (of 5) on the Al-O-Meter


Wednesday, January 2, 2013

Albert Avilla Reviews: Batman #14

Batman #14
DC Comics

Reviewed by Albert Avilla

Writer: Scott Synder
Pencils: Greg Capullo
Inks: Jonathan Glapion
Cover: Greg Capullo and FCO Plascencia
Variant Cover: Trevor McCarthy variant

“Funny Bones” (Spoilers!)

This is another gem from Mr. Synder. Batman has to get out of a minor difficulty in the beginning; Synder makes it a heroic moment. The Joker didn’t kill Alfred; he kidnapped him, because he needed a butler. Synder does a masterful job of illustrating the Joker’s unpredictable and fearsome nature through Commissioner Gordon. Gordon is breaking down from the pressure that the Joker is putting on his life, and to top it off, the Joker almost kills Gordon.

The Joker is always attacking physically and psychologically. I am afraid to read this stuff. It takes great strength and resolve to face him in battle. Batman tries to outthink him, but the Joker is always two steps ahead of him. Joker has his own arsenal of gadgets that keep Batman at his wit’s end. The Joker’s new sewn on his face adds to the Joker’s maniacal persona, if that is even possible. He is awesomely frightening in the new face. The Joker throws the Bat world into chaos when he claims to know everyone’s identity and predicts that they will be dead in seventy-two hours by Batman’s hands. The Joker not only has the Bat Family in turmoil, he also has the Gotham underworld in chaos. The Joker is that relative that everybody is happy when he leaves.

We learn that he has set up the Penguin to help him in his plot to destroy the Batman in a six-page extra, entitled “Men of Worship.” This is a whole other level of heroic fantasy.

The art just adds to the terror and gruesomeness of the story. I don’t usually enjoy the dark style in comics, but this is the only way this story should be illustrated. The splash page with Gordon and Batman is a masterpiece of terror.

I rate Batman #14 Buy Your Own Copy. #2 (of 5) on the Al-O-Meter Ranking


Thursday, December 6, 2012

Albert Avilla Reviews: Batman #13

Batman #13
DC Comics

Reviewed by Albert Avilla

Writer: Scott Snyder
Pencils: Greg Capullo
Inks: Jonathan Glapion

Knock Knock (Spoilers)
Death of the Family begins with a very spine-chilling return of the Joker. This is more horror film than superhero story. Keep away from small children. I know two grown men that got chills from reading this.

The story begins with omens heralding the return of the Joker. The Gotham River reverses course, and a two-headed lion cub is born. This is a story where the story is intertwined with the art in telling the narrative; so, pay attention to the details. It will make for a more enjoyable read.

The scene in which the Joker takes out the power in the GCPD and kills officers while threatening Gordon is terrifying, made even more so when you see the look on Gordon's face. Now, Joker is not the same as he was before; he's meaner. Tell me when murder is not mean. Oh, he is killing me and my whole family, but at least he's nice about it.

The Joker is up to his old tricks, outsmarting Batman at every turn. The murders that he commits are reminiscent of his first murders in Gotham. He threatens to kill the mayor. Batman makes sure that the mayor is protected, and the Joker does not kill the mayor; he kills every man who is protecting him. Instead of dying with grins on their faces, they die with frowns. Joker leads Batman to Ace Chemical where he became the Joker. Harley is dressed as the Red Hood, distracting Batman from the Joker's true destination, Wayne Manor. Batman is trapped in a chemical tank that is filling, and Joker is running wild. We also get a six-page Joker and Harley Quinn story just to make sure that we don't sleep well.

The stage is set. Joker is causing chaos and mayhem as only he can. Batman and the crew are determined to stop him. Commissioner Gordon is pissing in his pants. This story definitely stirs fear in the reader; do not read this if you have a heart condition. When a comic book story can do this, we need to sit back and enjoy the chills as they run up our spines. Snyder's talent is on display in a major way.

The art is an important instrument in the storyteller's work. It does just as much as the text to strike fear in our hearts. This is a most fearful collaboration of talent.

I rate Batman 13 Buy Your Own Copy. #2 (of 5) on Al-O-Meter Ranking


Wednesday, October 3, 2012

Albert Avilla Reviews: Justice League #12

Justice League #12
DC Comics

Reviewed by Albert Avilla

Writer: Geoff Johns
Pencils: Jim Lee, Ivan Reis, Joe Prado, David Finch
Inks: Scott Williams, Sandra Hope, Jonathan Glapion, Mark Irwin, Matthew Banning, Rob Hunter, Joe Weems, Alex Garner, Trevor Scott

The Graves storyline comes to a conclusion. We learn that the spirits of the League's loved ones are really spiritual parasites called Pretas, and with their help, Graves starts to take the League down. Steve Trevor frees himself despite being on the edge of death to help the most powerful heroes on Earth. Once Trevor shows up the League realizes that they are not fighting the spirits of their loved ones. The League uses teamwork to defeat Graves; they are becoming the team that we expected.

This is a very eventful story. Green Lantern decides to quit the team as a sacrifice to protect the team's image. It is a sign of the times when you risk your life to save the world, and you have to consider how you are perceived by others while doing it. Green Lantern plays it off like it’s not a major concern, but we know how important the League is to him.

The major bombshell dropped on us is The Kiss. I glad the cover wasn't just sales hype. Superman kisses Wonder Woman in a moment of shared loneliness and understanding of how much they have in common. There will be debate about who kissed whom, but that is not the purpose of this review. Is it a moment of weakness or the beginning of the affair that will rock comicdom? I hope it is not a hook up; I couldn't live with the drama of Wonder Woman being Superman's baby mama. They are both young people, and everyone should have that passionate relationship that burns hot and quickly. It would be shocking if this actually leads to something meaningful. There is definitely story potential here. The New 52, what are you going to do? Blow the roof off the mother or shoot blanks?

All that needs to be said about the art is Jim Lee.

I rate Justice League #12 Buy Your Own Copy.

Monday, October 1, 2012

Albert Avilla Reviews: Batman #0

Batman #0
“Bright New Yesterday”

Reviewed by Albert Avilla

Writer: Scott Snyder
Pencils: Greg Capullo
Inks: Jonathan Glapion

Let's talk about the first story. Another Batman story before he was Batman story. Hasn't this been done before? Oh, yeah… it's the new 52; we are going to get a new spin on the story. The story is interesting, but it does leave you hanging until 2013; I hope they don't forget to finish this story. The Red Hood character seems to be interesting and he has a gang, too. He's ruthless, sinister, and maniacal. Wait. He reminds me of; no, it's not that obvious. Is it?

We get to see a fumbling, bumbling Bruce almost get himself killed. That was way original. I'm surprised he ever lived long enough to capture a criminal. The Bat-hideout was cool with all the work-in-progress stuff lying around; makes you think that Bruce has time to create all the devices he uses. Does Bruce have to be hit in the head with a brick before he'll understand that he needs to get out of the hood? The authorities are always investigating things in the hood; go back to your nice mansion that sits on a huge cave. How are you going to hide an industrial complex in the projects? With all that said the story perked my interest enough to have me eagerly awaiting the end. Especially if my sixth sense is right about where the story is heading.

“Tomorrow” (back-up feature)

Writer: James Tynion IV
Artist: Andy Clarke

Now we get to the backup story, an eight page classic. Sometimes being concise is effective. This is a Robin before they were Robin story and Batgirl, too. We get an intimate look into the character of each Robin: Tim, Jason, and Dick. Tim the self confident genius, Jason the kid who is willing to do what he has to, and Dick the swashbuckling acrobat with that swagger could not be better developed in a twelve issue maxi series. All inspired by the Batman.

The art in the first story was clean and crisp, not the dark gloomy style that most Bat- artists favor. The industrial high-tech look of the Bat-hideout gave the feel of modernized warfare. The art in the second story was more about character. It did a good job of using facial expressions and body language to project personalities.

"Tomorrow" was worth the $3.99. I rate Batman #0 Buy Your Own Copy.

Thursday, January 5, 2012

I Reads You Review: BATMAN AND ROBIN: Batman Reborn – The Deluxe Edition

BATMAN AND ROBIN: BATMAN REBORN – THE DELUXE EDITION
DC COMICS

WRITER: Grant Morrison
PENCILS: Frank Quitely, Philip Tan
INKS: Frank Quitely, Jonathan Glapion
COLORS: Alex Sinclair, Pete Pantazis
LETTERS: Patrick Brosseau
EXTRA ART: Grant Morrison, Frank Quitely, Philip Tan, J.G. Jones, Andy Kubert with Chris Chuckry, Tony S. Daniel with Ian Hannin
COVER: Frank Quitely and Alex Sinclair
ISBN: 978-1-4012-2566-7; hardcover
168pp, Color, $24.99 U.S., $29.99 CAN

I see the last 26 years of DC Comics as an onslaught of events, launches, re-launches, etc., especially the last 10 years. It seems as if the powers at DC and also the writers, artists, and editors who are looked upon with favor have been restarting, destroying, making-over, re-imagining, revamping, re-jiggering and remaking every corner of the DC Universe, every character in the DC catalog, and every page of comics ever published by DC Comics.

Out of the 2008-09 conflagration that was “Batman: R.I.P.,” Final Crisis, and “Battle for the Cowl,” came a new Batman comic book series, Batman and Robin. Bruce Wayne was no longer Batman. Bruce was dead/missing/lost in time and the Bat-mantle was picked up by the original Robin, Richard “Dick” Grayson, and the new Robin (#4) was Damian Wayne, Batman and Talia al Ghul’s lovechild.

The new Batman and Robin debuted in Batman and Robin #1 (cover date August 2009). The series was created by Grant Morrison and the first three issues were drawn by Morrison’s All-Star Superman collaborator, Frank Quitely. Like All-Star Superman and the other Morrison/Quitely joint, New X-Men, Batman and Robin was snazzy and jazzy compared to the dark-dark that has mostly been Batman since Frank Miller’s The Dark Knight Returns. The Richard Grayson Batman is light-hearted and more conscious about violence and the Damian Wayne Robin is more like the scowling, Dirty Harry Batman.

The first six issues of Batman and Robin (which was re-launched during DC Comics’ “The New 52), are collected in the 2010 hardcover, Batman and Robin: Batman Reborn – The Deluxe Edition. The book collects two storylines: “Batman Reborn” (#1-3) and “Revenge of the Red Hood” (#4-6); the latter is penciled by Philip Tan. The book also includes a 16-page section in the back of the book, entitled “Batman Redrawn” which includes art, character and costume designs, and some text about the creation, graphics, and design of the new series.

Originally, I only read the first issue of the series. I thought it was excellent, and it reminded me of the start-off-with-a-bang that was Morrison and Quitely’s New X-Men #114 (cover date July 2001). Rereading Batman and Robin #1 for the first time in over two years, I have to admit that I didn’t find it as sparkly as I did the first time. That surprises me because every time I reread New X-Men #114, which I do every few years, I love it as much as I did the first time. And boy, did I love it.

In “Batman Reborn,” the new Dynamic Duo takes on Professor Pyg, a villain with a predilection for changing people’s faces. He is the boss of an extreme circus based in Europe, but he is also a creator of and dealer in designer drugs. “Revenge of the Red Hood” pits Batman and Robin against rivals who want to replace them, Red Hood and Scarlet. The twist is that Red Hood was Robin #2, the tragic Jason Todd. Todd, who claims to want to really cleanup Gotham City, actually brings more trouble to the city with his antics.

Although it ultimately goes out with a whimper, the “Batman Reborn” storyline is imaginative. It’s not Morrison’s best work (The Invisibles), but it is some of the most colorful and inventive Batman comics, probably since the Batman comic books of the 1950s and 1960s. Quitely’s intricate line work in All-Star Superman needed color to give it texture and form. In “Batman Reborn,” ragged brushwork pushes Alex Sinclair’s colors aside, so that the color is just that – color. Quitely’s artwork would look lovely reprinted as a black and white comic book. The clotted blacks and scratchy lines give Batman and his Gotham City milieu a screwy, but unique neo-Noir touch.

“Revenge of the Red Hood” is hodge-podge of character conflicts that don’t interest me enough to analyze them. The art by the usually good Philip Tan is ugly. With that in mind, overall, I think of this collection, Batman and Robin: Batman Reborn – The Deluxe Edition, as being another DC Comics event that does not live up to the hype or to some readers’ expectations (like mine). This isn’t essential Batman or essential Grant Morrison, but Batman and Morrison fans will want to sample it.

B


Sunday, November 27, 2011

The New 52 Review: JUSTICE LEAGUE #3

"Here Comes Wonder Woman"

JUSTICE LEAGUE #3
DC COMICS

WRITER: Geoff Johns
PENCILS: Jim Lee
INKS: Scott Williams
COLORS: Alex Sinclair
LETTERS: Patrick Brosseau
COVER: Jim Lee, Scott Williams, and Alex Sinclair
VARIANT COVER: Greg Capullo and Jonathan Glapion with FCO Plascencia
40pp, Color, $3.99 U.S.

November is the third month of “The New 52,” DC Comics’ re-launch of its superhero comic book line. I want to offer thanksgiving for the re-launch’s most popular title, Justice League #3, written by Geoff Johns, penciled by Jim Lee, inked by Scott Williams, and colored by Alex Sinclair. Yes, I am still loving this new Justice League. What can I say? I am an easy mark for anything drawn by Jim Lee – even if the overall comic book is lousy, which this Justice League is not.

Maybe, it is mediocre for all I know, but I would still love it.

Justice League #3 (“Part Three”) brings Wonder Woman into the story. Feeling imprisoned at the Pentagon, she goes out into the public, which fears her. Her outing puts her right square in the middle of an invasion of otherworldly monsters that is plaguing the planet. Is she enough to help the overwhelmed team of Superman, Batman, Green Lantern, and Flash turn the tide? And a new hero enters the story.

Meanwhile, at S.T.A.R. Labs in Detroit, Silas Stone injects his son, Victor, with alien technology to save his life. Whatever else it may do to him, this technology is giving Victor a unique perspective of the invasion.

I’d normally be pissed off that this story is being stretched out over several issues (probably six), but Geoff Johns is packing so much action fudge into each page that I hardly notice that, so far, $11.97 plus tax gets me only half a story. Of course, Lee, Williams, and Sinclair continue to turn out pretty pictures that make excellent comics. For extras, there are two pages of Green Lantern sketches by Cully Hammer.

A